using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
///
/// Event Instancer of type `GameObject`. Inherits from `AtomEventInstancer<GameObject, GameObjectEvent>`.
///
[EditorIcon("atom-icon-sign-blue")]
[AddComponentMenu("Unity Atoms/Event Instancers/GameObject Event Instancer")]
public class GameObjectEventInstancer : AtomEventInstancer { }
}