using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
///
/// Event Instancer of type `Collision2DPair`. Inherits from `AtomEventInstancer<Collision2DPair, Collision2DPairEvent>`.
///
[EditorIcon("atom-icon-sign-blue")]
[AddComponentMenu("Unity Atoms/Event Instancers/Collision2DPair Event Instancer")]
public class Collision2DPairEventInstancer : AtomEventInstancer { }
}