using UnityEngine; namespace UnityAtoms.BaseAtoms { /// /// Event Instancer of type `Collision2DPair`. Inherits from `AtomEventInstancer<Collision2DPair, Collision2DPairEvent>`. /// [EditorIcon("atom-icon-sign-blue")] [AddComponentMenu("Unity Atoms/Event Instancers/Collision2DPair Event Instancer")] public class Collision2DPairEventInstancer : AtomEventInstancer { } }