using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
///
/// Event Instancer of type `AtomBaseVariable`. Inherits from `AtomEventInstancer<AtomBaseVariable, AtomBaseVariableEvent>`.
///
[EditorIcon("atom-icon-sign-blue")]
[AddComponentMenu("Unity Atoms/Event Instancers/AtomBaseVariable Event Instancer")]
public class AtomBaseVariableEventInstancer : AtomEventInstancer { }
}