using UnityEngine; namespace UnityAtoms.BaseAtoms { /// /// Event Instancer of type `AtomBaseVariable`. Inherits from `AtomEventInstancer<AtomBaseVariable, AtomBaseVariableEvent>`. /// [EditorIcon("atom-icon-sign-blue")] [AddComponentMenu("Unity Atoms/Event Instancers/AtomBaseVariable Event Instancer")] public class AtomBaseVariableEventInstancer : AtomEventInstancer { } }