using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
///
/// Constant of type `Collision`. Inherits from `AtomBaseVariable<Collision>`.
///
[EditorIcon("atom-icon-teal")]
[CreateAssetMenu(menuName = "Unity Atoms/Constants/Collision", fileName = "CollisionConstant")]
public sealed class CollisionConstant : AtomBaseVariable { }
}