using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
///
/// Constant of type `Collision2D`. Inherits from `AtomBaseVariable<Collision2D>`.
///
[EditorIcon("atom-icon-teal")]
[CreateAssetMenu(menuName = "Unity Atoms/Constants/Collision2D", fileName = "Collision2DConstant")]
public sealed class Collision2DConstant : AtomBaseVariable { }
}