using UnityEngine; namespace UnityAtoms.BaseAtoms { /// /// Constant of type `Collision2D`. Inherits from `AtomBaseVariable<Collision2D>`. /// [EditorIcon("atom-icon-teal")] [CreateAssetMenu(menuName = "Unity Atoms/Constants/Collision2D", fileName = "Collision2DConstant")] public sealed class Collision2DConstant : AtomBaseVariable { } }