using System;
using UnityAtoms.BaseAtoms;
using UnityAtoms.MonoHooks;
namespace UnityAtoms.MonoHooks
{
///
/// Reference of type `Collider2DGameObject`. Inherits from `EquatableAtomReference<Collider2DGameObject, Collider2DGameObjectPair, Collider2DGameObjectConstant, Collider2DGameObjectVariable, Collider2DGameObjectEvent, Collider2DGameObjectPairEvent, Collider2DGameObjectCollider2DGameObjectFunction, Collider2DGameObjectVariableInstancer, AtomCollection, AtomList>`.
///
[Serializable]
public sealed class Collider2DGameObjectReference : EquatableAtomReference<
Collider2DGameObject,
Collider2DGameObjectPair,
Collider2DGameObjectConstant,
Collider2DGameObjectVariable,
Collider2DGameObjectEvent,
Collider2DGameObjectPairEvent,
Collider2DGameObjectCollider2DGameObjectFunction,
Collider2DGameObjectVariableInstancer,
AtomCollectionReference,
AtomListReference>, IEquatable
{
public Collider2DGameObjectReference() : base() { }
public Collider2DGameObjectReference(Collider2DGameObject value) : base(value) { }
public bool Equals(Collider2DGameObjectReference other) { return base.Equals(other); }
}
}