using UnityEngine; using UnityAtoms.BaseAtoms; namespace UnityAtoms.BaseAtoms { /// /// Set variable value Action of type `bool`. Inherits from `SetVariableValue<bool, BoolPair, BoolVariable, BoolConstant, BoolReference, BoolEvent, BoolPairEvent, BoolVariableInstancer>`. /// [EditorIcon("atom-icon-purple")] [CreateAssetMenu(menuName = "Unity Atoms/Actions/Set Variable Value/Bool", fileName = "SetBoolVariableValue")] public sealed class SetBoolVariableValue : SetVariableValue< bool, BoolPair, BoolVariable, BoolConstant, BoolReference, BoolEvent, BoolPairEvent, BoolBoolFunction, BoolVariableInstancer, AtomCollectionReference, AtomListReference> { } }