using System; using UnityEngine.Events; using UnityEngine; namespace UnityAtoms { [Serializable] public class UnityBoolEvent : UnityEvent { } [Serializable] public class UnityCollider2DEvent : UnityEvent { } [Serializable] public class UnityColorEvent : UnityEvent { } [Serializable] public class UnityFloatEvent : UnityEvent { } [Serializable] public class UnityGameObjectEvent : UnityEvent { } [Serializable] public class UnityIntEvent : UnityEvent { } [Serializable] public class UnityVector2Event : UnityEvent { } [Serializable] public class UnityVector3Event : UnityEvent { } [Serializable] public class UnityVoidEvent : UnityEvent { } [Serializable] public class UnityCollider2DGameObjectEvent : UnityEvent { } [Serializable] public class UnityVoidGameObjectEvent : UnityEvent { } }