using UnityEngine;
using UnityEngine.SceneManagement;
using UnityAtoms.BaseAtoms;
namespace UnityAtoms.SceneMgmt
{
///
/// Action to change scene.
///
[EditorIcon("atom-icon-purple")]
[CreateAssetMenu(menuName = "Unity Atoms/Actions/Scene Management/Change Scene")]
public sealed class ChangeScene : AtomAction
{
///
/// Scene to change to.
///
[SerializeField]
private StringReference _sceneName = null;
///
/// Change the scene.
///
public override void Do()
{
SceneManager.LoadScene(_sceneName.Value);
}
}
}