using UnityEngine; using UnityAtoms.MonoHooks; namespace UnityAtoms.MonoHooks { /// /// Value List of type `ColliderGameObject`. Inherits from `AtomValueList<ColliderGameObject, ColliderGameObjectEvent>`. /// [EditorIcon("atom-icon-piglet")] [CreateAssetMenu(menuName = "Unity Atoms/Value Lists/ColliderGameObject", fileName = "ColliderGameObjectValueList")] public sealed class ColliderGameObjectValueList : AtomValueList { } }