using UnityEngine;
using UnityAtoms.MonoHooks;
namespace UnityAtoms.MonoHooks
{
///
/// Value List of type `ColliderGameObject`. Inherits from `AtomValueList<ColliderGameObject, ColliderGameObjectEvent>`.
///
[EditorIcon("atom-icon-piglet")]
[CreateAssetMenu(menuName = "Unity Atoms/Value Lists/ColliderGameObject", fileName = "ColliderGameObjectValueList")]
public sealed class ColliderGameObjectValueList : AtomValueList { }
}