using UnityEngine;
using UnityAtoms.MonoHooks;
namespace UnityAtoms.MonoHooks
{
///
/// Event of type `ColliderGameObjectPair`. Inherits from `AtomEvent<ColliderGameObjectPair>`.
///
[EditorIcon("atom-icon-cherry")]
[CreateAssetMenu(menuName = "Unity Atoms/Events/ColliderGameObjectPair", fileName = "ColliderGameObjectPairEvent")]
public sealed class ColliderGameObjectPairEvent : AtomEvent { }
}