using UnityEngine; using UnityAtoms.MonoHooks; namespace UnityAtoms.MonoHooks { /// /// Event of type `ColliderGameObjectPair`. Inherits from `AtomEvent<ColliderGameObjectPair>`. /// [EditorIcon("atom-icon-cherry")] [CreateAssetMenu(menuName = "Unity Atoms/Events/ColliderGameObjectPair", fileName = "ColliderGameObjectPairEvent")] public sealed class ColliderGameObjectPairEvent : AtomEvent { } }