using UnityEngine;
using UnityAtoms.MonoHooks;
namespace UnityAtoms.MonoHooks
{
///
/// Event of type `ColliderGameObject`. Inherits from `AtomEvent<ColliderGameObject>`.
///
[EditorIcon("atom-icon-cherry")]
[CreateAssetMenu(menuName = "Unity Atoms/Events/ColliderGameObject", fileName = "ColliderGameObjectEvent")]
public sealed class ColliderGameObjectEvent : AtomEvent { }
}