using UnityEngine; using UnityAtoms.MonoHooks; namespace UnityAtoms.MonoHooks { /// /// Event of type `ColliderGameObject`. Inherits from `AtomEvent<ColliderGameObject>`. /// [EditorIcon("atom-icon-cherry")] [CreateAssetMenu(menuName = "Unity Atoms/Events/ColliderGameObject", fileName = "ColliderGameObjectEvent")] public sealed class ColliderGameObjectEvent : AtomEvent { } }