using UnityEngine; using UnityAtoms.MonoHooks; namespace UnityAtoms.MonoHooks { /// /// Event of type `Collider2DGameObjectPair`. Inherits from `AtomEvent<Collider2DGameObjectPair>`. /// [EditorIcon("atom-icon-cherry")] [CreateAssetMenu(menuName = "Unity Atoms/Events/Collider2DGameObjectPair", fileName = "Collider2DGameObjectPairEvent")] public sealed class Collider2DGameObjectPairEvent : AtomEvent { } }