using UnityEngine;
using UnityAtoms.MonoHooks;
namespace UnityAtoms.MonoHooks
{
///
/// Event of type `Collider2DGameObjectPair`. Inherits from `AtomEvent<Collider2DGameObjectPair>`.
///
[EditorIcon("atom-icon-cherry")]
[CreateAssetMenu(menuName = "Unity Atoms/Events/Collider2DGameObjectPair", fileName = "Collider2DGameObjectPairEvent")]
public sealed class Collider2DGameObjectPairEvent : AtomEvent { }
}