using System;
using UnityAtoms.BaseAtoms;
namespace UnityAtoms.BaseAtoms
{
///
/// Reference of type `string`. Inherits from `EquatableAtomReference<string, StringPair, StringConstant, StringVariable, StringEvent, StringPairEvent, StringStringFunction, StringVariableInstancer, AtomCollection, AtomList>`.
///
[Serializable]
public sealed class StringReference : EquatableAtomReference<
string,
StringPair,
StringConstant,
StringVariable,
StringEvent,
StringPairEvent,
StringStringFunction,
StringVariableInstancer,
AtomCollection,
AtomList>, IEquatable
{
public StringReference() : base() { }
public StringReference(string value) : base(value) { }
public bool Equals(StringReference other) { return base.Equals(other); }
}
}