using UnityEngine;
namespace UnityAtoms.SceneMgmt
{
///
/// Action to quit the application.
///
[EditorIcon("atom-icon-purple")]
[CreateAssetMenu(menuName = "Unity Atoms/Actions/Scene Management/Quit Application")]
public sealed class QuitApplication : VoidAction
{
///
/// Do quit the apllication.
///
public override void Do()
{
Application.Quit();
}
}
}