using UnityEngine; namespace UnityAtoms { /// /// Variable of type `Vector2`. Inherits from `EquatableAtomVariable<Vector2, Vector2Event, Vector2Vector2Event>`. /// [EditorIcon("atom-icon-lush")] [CreateAssetMenu(menuName = "Unity Atoms/Variables/Vector2", fileName = "Vector2Variable")] public sealed class Vector2Variable : EquatableAtomVariable { } }