using UnityEngine;
namespace UnityAtoms
{
///
/// Variable of type `Vector2`. Inherits from `EquatableAtomVariable<Vector2, Vector2Event, Vector2Vector2Event>`.
///
[EditorIcon("atom-icon-lush")]
[CreateAssetMenu(menuName = "Unity Atoms/Variables/Vector2", fileName = "Vector2Variable")]
public sealed class Vector2Variable : EquatableAtomVariable { }
}