using UnityEngine;
namespace UnityAtoms
{
///
/// Constant of type `Collider`. Inherits from `AtomBaseVariable<Collider>`.
///
[EditorIcon("atom-icon-teal")]
[CreateAssetMenu(menuName = "Unity Atoms/Constants/Collider", fileName = "ColliderConstant")]
public sealed class ColliderConstant : AtomBaseVariable { }
}