using UnityEngine;
namespace UnityAtoms
{
///
/// Constant of type `Collider2D`. Inherits from `AtomBaseVariable<Collider2D>`.
///
[EditorIcon("atom-icon-teal")]
[CreateAssetMenu(menuName = "Unity Atoms/Constants/Collider2D", fileName = "Collider2DConstant")]
public sealed class Collider2DConstant : AtomBaseVariable { }
}