using UnityEngine; using UnityAtoms.MonoHooks; namespace UnityAtoms.MonoHooks { /// /// Variable of type `ColliderGameObject`. Inherits from `EquatableAtomVariable<ColliderGameObject, ColliderGameObjectPair, ColliderGameObjectEvent, ColliderGameObjectPairEvent, ColliderGameObjectColliderGameObjectFunction>`. /// [EditorIcon("atom-icon-lush")] [CreateAssetMenu(menuName = "Unity Atoms/Variables/ColliderGameObject", fileName = "ColliderGameObjectVariable")] public sealed class ColliderGameObjectVariable : EquatableAtomVariable { } }