using UnityEngine;
using UnityAtoms.BaseAtoms;
namespace UnityAtoms.MonoHooks
{
///
/// Base class for all `MonoHook`s of type `Collider`.
///
[EditorIcon("atom-icon-delicate")]
public abstract class ColliderHook : MonoHook<
ColliderEvent,
Collider,
GameObjectGameObjectFunction>
{
///
/// Event including a GameObject reference.
///
public ColliderGameObjectEvent EventWithGameObjectReference { get => _eventWithGameObjectReference; set => _eventWithGameObjectReference = value; }
[SerializeField]
private ColliderGameObjectEvent _eventWithGameObjectReference;
protected override void RaiseWithGameObject(Collider value, GameObject gameObject)
{
if (EventWithGameObjectReference)
{
EventWithGameObjectReference.Raise(new ColliderGameObject() { Collider = value, GameObject = gameObject });
}
}
}
}