using UnityEngine;
using UnityAtoms.BaseAtoms;
namespace UnityAtoms.MonoHooks
{
///
/// Base class for all `MonoHook`s of type `Collider2D`.
///
[EditorIcon("atom-icon-delicate")]
public abstract class Collider2DHook : MonoHook<
Collider2DEvent,
Collider2D,
GameObjectGameObjectFunction>
{
///
/// Event including a GameObject reference.
///
public Collider2DGameObjectEvent EventWithGameObjectReference { get => _eventWithGameObjectReference; set => _eventWithGameObjectReference = value; }
[SerializeField]
private Collider2DGameObjectEvent _eventWithGameObjectReference;
protected override void RaiseWithGameObject(Collider2D value, GameObject gameObject)
{
if (EventWithGameObjectReference)
{
EventWithGameObjectReference.Raise(new Collider2DGameObject() { Collider2D = value, GameObject = gameObject });
}
}
}
}