using UnityEngine; using UnityAtoms.BaseAtoms; using UnityAtoms.MonoHooks; namespace UnityAtoms.MonoHooks { /// /// Set variable value Action of type `Collider2DGameObject`. Inherits from `SetVariableValue<Collider2DGameObject, Collider2DGameObjectPair, Collider2DGameObjectVariable, Collider2DGameObjectConstant, Collider2DGameObjectReference, Collider2DGameObjectEvent, Collider2DGameObjectPairEvent, Collider2DGameObjectVariableInstancer>`. /// [EditorIcon("atom-icon-purple")] [CreateAssetMenu(menuName = "Unity Atoms/Actions/Set Variable Value/Collider2DGameObject", fileName = "SetCollider2DGameObjectVariableValue")] public sealed class SetCollider2DGameObjectVariableValue : SetVariableValue< Collider2DGameObject, Collider2DGameObjectPair, Collider2DGameObjectVariable, Collider2DGameObjectConstant, Collider2DGameObjectReference, Collider2DGameObjectEvent, Collider2DGameObjectPairEvent, Collider2DGameObjectCollider2DGameObjectFunction, Collider2DGameObjectVariableInstancer, AtomCollection, AtomList> { } }