using System;
using UnityEngine;
namespace UnityAtoms
{
///
/// Variable of type `Collider`. Inherits from `AtomVariable<Collider, ColliderEvent, ColliderColliderEvent, ColliderColliderFunction>`.
///
[EditorIcon("atom-icon-lush")]
[CreateAssetMenu(menuName = "Unity Atoms/Variables/Collider", fileName = "ColliderVariable")]
public sealed class ColliderVariable : AtomVariable
{
protected override bool ValueEquals(Collider other)
{
return (_value == null && other == null) || _value != null && other != null && _value == other;
}
}
}