using UnityEngine;
using UnityAtoms.BaseAtoms;
namespace UnityAtoms.MonoHooks
{
///
/// Base class for all `MonoHook`s of type `AtomEventBase`.
///
[EditorIcon("atom-icon-delicate")]
public abstract class VoidHook : MonoBehaviour
{
///
/// The Event
///
[SerializeField]
protected AtomEventBase _event;
///
/// Event including a GameObject reference.
///
[SerializeField]
protected GameObjectEvent _eventWithGameObjectReference;
///
/// Selector function for the Event `EventWithGameObjectReference`. Makes it possible to for example select the parent GameObject and pass that a long to the `EventWithGameObjectReference`.
///
[SerializeField]
protected GameObjectGameObjectFunction _selectGameObjectReference;
protected void OnHook()
{
if (_event != null)
{
_event.Raise();
}
if (_eventWithGameObjectReference != null)
{
_eventWithGameObjectReference.Raise(_selectGameObjectReference != null ? _selectGameObjectReference.Call(gameObject) : gameObject);
}
}
}
}