using UnityEngine;
using UnityAtoms.BaseAtoms;
namespace UnityAtoms.MonoHooks
{
///
/// Base class for all `MonoHook`s of type `Collider`.
///
[EditorIcon("atom-icon-delicate")]
public abstract class ColliderHook : MonoHook<
ColliderEvent,
Collider,
ColliderEventReference,
GameObjectGameObjectFunction>
{
///
/// Event including a GameObject reference.
///
public ColliderGameObjectEvent EventWithGameObject
{
get => _eventWithGameObjectReference != null ? _eventWithGameObjectReference.GetEvent() : null;
set
{
if (_eventWithGameObjectReference != null)
{
_eventWithGameObjectReference.SetEvent(value);
}
}
}
[SerializeField]
private ColliderGameObjectEventReference _eventWithGameObjectReference = default(ColliderGameObjectEventReference);
protected override void RaiseWithGameObject(Collider value, GameObject gameObject)
{
if (EventWithGameObject)
{
EventWithGameObject.Raise(new ColliderGameObject() { Collider = value, GameObject = gameObject });
}
}
}
}