using System;
using UnityAtoms.BaseAtoms;
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
///
/// Reference of type `Collider`. Inherits from `AtomReference<Collider, ColliderPair, ColliderConstant, ColliderVariable, ColliderEvent, ColliderPairEvent, ColliderColliderFunction, ColliderVariableInstancer>`.
///
[Serializable]
public sealed class ColliderReference : AtomReference<
Collider,
ColliderPair,
ColliderConstant,
ColliderVariable,
ColliderEvent,
ColliderPairEvent,
ColliderColliderFunction,
ColliderVariableInstancer,
AtomCollection,
AtomList>, IEquatable
{
public ColliderReference() : base() { }
public ColliderReference(Collider value) : base(value) { }
public bool Equals(ColliderReference other) { return base.Equals(other); }
protected override bool ValueEquals(Collider other)
{
throw new NotImplementedException();
}
}
}