using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
///
/// Event of type `IntPair`. Inherits from `AtomEvent<IntPair>`.
///
[EditorIcon("atom-icon-cherry")]
[CreateAssetMenu(menuName = "Unity Atoms/Events/IntPair", fileName = "IntPairEvent")]
public sealed class IntPairEvent : AtomEvent { }
}