Commit Graph

7 Commits

Author SHA1 Message Date
Adam Ramberg
44c2413c56 Fix intro scene 2020-03-02 19:36:52 +01:00
Adam Ramberg
c3bc59259f More WIP 2020-03-02 02:26:06 +01:00
Adam Ramberg
5d9f8dca71 WIP 2020-03-01 21:32:52 +01:00
Adam Ramberg
6309943385
Replay subject (#114)
* Add constructor with value to Reference classes

* Implemented ReplayBehaviour for AtomEvents
2020-02-23 21:44:04 +01:00
Oliver Biwer
1dd2baeaec Better user guidance for working with AtomVariables (#70)
* #69 added custom editor for Variable Types, to guide the usage flow and reduce errors.

* allows unlocking of initialvalue in playmode

* adjustments to Variable Inspector

* Generator now works with all kinds of setups. just select the Packages folder when calling RegenerateAll.
Used this to regenerate the CustomEditors

* supports now structs

* Added RaiseButtons in VariableEditor. #72
Adding simple logging helper on listeners, for fast debugging.

* Call `serializedObject.Update();` before `OnInspectorGUI` in the editor script in order to update old value when changing value.
Show children for PropertyFields for initial and old value.
Some minor refactoring - renaming variables
Clean up in `RegenereateAllAtoms`
Use `OnEnable` instead of `OnAfterDeserialize` when setting inital value for variable. `OnAfterDeserialize` was causing major issues with the custom editor, eg. it did run when focusing a Variable and showing the inspector, basically making it worthless to change or even inspect the Variable at runtime. `OnEnable` is only called ones when the ScriptableObject is loaded in runtime, which is what we really want. This has been tested running in the editor and in builds.
Add missing editors scripts `TouchUserInputVariableEditor`and `SceneFieldVariableEditor`
2019-11-14 12:59:11 +01:00
AdamRamberg
867d360ebf Regenerate docs for SceneField Atoms 2019-10-15 22:39:20 +02:00
AdamRamberg
e80a082c6d Generate new SceneField atoms 2019-10-01 23:45:42 +02:00