Commit Graph

45 Commits

Author SHA1 Message Date
Adam Ramberg
85f72abf8a Add AddComponentMenu to Variable Instancers 2020-02-23 23:13:30 +01:00
Adam Ramberg
6309943385
Replay subject (#114)
* Add constructor with value to Reference classes

* Implemented ReplayBehaviour for AtomEvents
2020-02-23 21:44:04 +01:00
Adam Ramberg
7c4f92ecd8
Add constructor with value to Reference classes (#113) 2020-02-23 03:17:05 +01:00
Adam Ramberg
d045434eff Fix ValueEquals in AtomVariable template 2020-02-23 02:49:58 +01:00
Adam Ramberg
8a6b8a97a6
Added Variable Instancer, Event Reference, Atom Collection and Atom List (old Atom List renamed to Atom Value List) (#110)
AtomVariableInstancer
- Added AtomVariableInstancer as an option to AtomReference.
- Added AtomVariableInstancer to generator.
- Added editor icon for AtomVariableInstancer.

AtomEventReference
- Added an AtomEventReference class (and AtomEventX2Reference). It’s similar to an AtomReference, but for Events. Let’s you pick between an Event, Variable (will select the Changed event) and a VariableInstancer (see above).
- Added AtomEventReference and AtomEventX2Reference to generator.
- Added a drawer for AtomEventReference.
- Listeners are now using AtomEventReference instead of AtomEvent.
- Refactoring of VoidHooks since Listeners are now using AtomEventReference.

AtomCollection
- Created an AtomCollection - a collection of Atoms associated with key strings (AtomReferences).
- Added new editor icon for collections.
- Created a SerializableDictionary class, which AtomCollection is using.
- Custom property drawer for SerializableDictionary.
- SerializableDictionary supports nested structures meaning that a AtomCollection can have a KVP that is pointing to another AtomCollection.
- AtomCollections have 3 events: Added, Removed, Cleared.
- Added an option to sync an InstanceVariable to collection - adding it to the collection when created (using gameObject’s instance id as key) and removing it from the collection when destroyed.

AtomList
- Renamed old AtomList to AtomValueList
- Added AtomList, like Collection, but a list
- Added new icon for AtomList
- Created a AtomBaseVariableList class, which AtomList is using.
- Custom property drawer for AtomBaseVariableList.
- AtomLists have 3 events: Added, Removed, Cleared.
- Added an option to sync an InstanceVariable to list - adding it to the list when created and removing it from the list when destroyed.
2020-02-23 02:39:43 +01:00
Low Jiahao
9a9b72f052
Reactivate Generator function in Unity 2018.4. (#106)
Co-authored-by: Adam Ramberg <adam@mambojambostudios.com>
2020-02-19 01:25:30 +01:00
Adam Ramberg
ed856beb11
Fix indentation bug in variable drawer (#109) 2020-02-18 22:20:29 +01:00
Adam Ramberg
630d45bceb
IsUnityAtomsRepo should never be settable (#108) 2020-02-16 21:10:45 +01:00
Adam Ramberg
9b027e2308
Added pre change transformers to Variables + Clamp Int / Float (#93)
* Added pre change transformers to Variable + Clamp Value Function (first pre change transformer implementation)
- Added a list of pre change transformers to AtomVariable
- Added docs
- Added two AtomFunctions - ClampInt and ClampFloat
- Added custom editors for ClampInt and ClampFloat
- AtomFunction<T, T> is not part of the generator
- Regenerated all the Atoms

* - Created a base class for the editor for ClampFloat and ClampInt. Apparently it is not allowed to have multiple CustomEditor attributes defined for the same class. To implement this I also created an interface called `IIsValid` (for casting purposes in the editor).
- Initialize `PreChangeTransformers ` at declaration and removed initialization `OnEnable`
- Moved call to `RunPreChangeTransformers ` from `OnEnable` to `OnValidate`. Running it 2 times, once for initialValue and once for value since value can be changed at runtime via editor.
- Made the variable PreChangeTransformers private and created a property instead in order to make it impossible to overwrite the list with `null` from the outside.
- Moved `ClampInt` and `ClampFloat` in the `CreateAssetMenu` for `Unity Atoms/Functions/Transformers`
2020-02-16 12:44:46 +01:00
Low Jiahao
d619146076 Unity v2018.4 Support (#98)
* - Fixed MonoHooks asmdef reference to Core asmdef was broken.
- Fixed dependancy issue for Package Manager.
- Removed Generator function in version 2018.4.

* Updated to include 2018.4 define directive.
2020-01-23 20:01:31 +01:00
AdamRamberg
b51de335e0 v2.1.0 🚀 2019-11-28 19:35:59 +01:00
Oliver Biwer
a5641f6514 Variable and Constant Drawers show a preview value (#89)
* Drawers of Variables and Constants show value field

* #89 Adjust preview width for Vector2 and Vector3
2019-11-14 22:46:58 +01:00
Oliver Biwer
1dd2baeaec Better user guidance for working with AtomVariables (#70)
* #69 added custom editor for Variable Types, to guide the usage flow and reduce errors.

* allows unlocking of initialvalue in playmode

* adjustments to Variable Inspector

* Generator now works with all kinds of setups. just select the Packages folder when calling RegenerateAll.
Used this to regenerate the CustomEditors

* supports now structs

* Added RaiseButtons in VariableEditor. #72
Adding simple logging helper on listeners, for fast debugging.

* Call `serializedObject.Update();` before `OnInspectorGUI` in the editor script in order to update old value when changing value.
Show children for PropertyFields for initial and old value.
Some minor refactoring - renaming variables
Clean up in `RegenereateAllAtoms`
Use `OnEnable` instead of `OnAfterDeserialize` when setting inital value for variable. `OnAfterDeserialize` was causing major issues with the custom editor, eg. it did run when focusing a Variable and showing the inspector, basically making it worthless to change or even inspect the Variable at runtime. `OnEnable` is only called ones when the ScriptableObject is loaded in runtime, which is what we really want. This has been tested running in the editor and in builds.
Add missing editors scripts `TouchUserInputVariableEditor`and `SceneFieldVariableEditor`
2019-11-14 12:59:11 +01:00
Oliver Biwer
1c8964e30f
Merge pull request #88 from IceTrooper/#87-fixed-bug-with-multiline-constant-value-in-atomreference
Fix #87: AtomReference Drawer is always 1 line, even if the object needs more
2019-11-13 22:16:56 +01:00
IceTrooper
23a8873462 Changed AddComponentMenu names for Listeners/Hooks (#84)
* changed AddComponentMenu names for Listeners

* renamed AddComponentMenu Listeners names in other packages

* renamed AddComponentMenu for hooks

* renamed double Listeners to "x 2" convention
2019-11-13 08:59:39 +01:00
Ice_trooper
789c39d39c #87 bug fixed 2019-11-12 00:03:12 +01:00
AdamRamberg
b8c3dc668f #68 - render default drawer when multi editing 2019-10-22 22:11:21 +02:00
AdamRamberg
9cb9a0de20 #68 Temporarily dissalow multiobject editing 2019-10-22 08:03:14 +02:00
AdamRamberg
0ad40a67d4 #65 - Fix indent and ui state issues of drawer 2019-10-20 21:48:52 +02:00
AdamRamberg
299dc195e2 - Added a top menu bar option to regenerate all existing Atoms. Nifty when developing the library.
- Added the option to use a Constant in Atom References. Related to #58
2019-10-16 18:02:08 +02:00
AdamRamberg
14931be3e6 Regenerate docs for Void Atoms 2019-10-15 22:37:15 +02:00
AdamRamberg
b5f4753a12 Regenerate docs for Vector3 Atoms 2019-10-15 22:34:48 +02:00
AdamRamberg
c82730e598 Regenreate docs for Vector2 Atoms 2019-10-15 22:34:08 +02:00
AdamRamberg
f100e80929 Regenerate docs for string Atoms 2019-10-15 22:33:06 +02:00
AdamRamberg
aea55bbbc6 Regenerate docs for int Atoms 2019-10-15 22:32:06 +02:00
AdamRamberg
f64145039b Regenerate docs for GameObject Atoms 2019-10-15 22:30:18 +02:00
AdamRamberg
7c12660c78 Regenerate docs for float Atoms 2019-10-15 22:29:05 +02:00
AdamRamberg
57734a1a3a Regenerate docs for Collider2D Atoms 2019-10-15 22:27:22 +02:00
AdamRamberg
aa8c1f4d3e Regenerate docs for Collider Atoms 2019-10-15 22:26:14 +02:00
AdamRamberg
2c30f5959e Regenerate docs for Color Atoms 2019-10-15 22:24:44 +02:00
AdamRamberg
d2470de405 Regenerate docs for bool Atoms 2019-10-15 22:23:46 +02:00
AdamRamberg
0b17069e97 Update Unity Events template comments 2019-10-15 22:03:54 +02:00
AdamRamberg
6a2212bfc2 Use compiler flag UNITY_2019_1_OR_NEWER - docs gen 2019-10-15 21:08:49 +02:00
AdamRamberg
1c7eecb985 Create documentation WIP 2019-10-15 19:19:44 +02:00
AdamRamberg
13ab7b6fc3 Docs for mobile api 2019-10-15 03:07:22 +02:00
AdamRamberg
28ef77fdc4 Correct namespace 2019-10-15 02:09:15 +02:00
AdamRamberg
9ef5f06f9e Bug fix 2019-10-14 17:17:06 +02:00
AdamRamberg
9822202acd UseIcon -> EditorIcon 2019-10-14 16:51:54 +02:00
AdamRamberg
0f88039fef Fix assembly references 2019-10-13 22:47:22 +02:00
AdamRamberg
235728fdf4 Regenerate core atoms with new icon system 2019-10-02 17:36:20 +02:00
AdamRamberg
fbf153f2c6 New simpler / better icon system 2019-10-02 17:21:27 +02:00
AdamRamberg
7683acb9bb Add sub unity atoms namespace to generator + generate new atoms for TouchUserInput 2019-10-01 23:26:25 +02:00
AdamRamberg
79f80723a2 Generator now handles namespaces 2019-10-01 22:27:16 +02:00
AdamRamberg
e9d119d8ac Fix empty line issue for conditionals in generator 2019-10-01 21:02:23 +02:00
AdamRamberg
416426f026 New repo structure 2019-10-01 17:27:22 +02:00