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Fixing FSM instancer where _base always is null (#219)
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@ -49,7 +49,7 @@ namespace UnityAtoms
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private void OnEnable()
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private void OnEnable()
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{
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{
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if (_base == null)
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if (Base == null)
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{
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{
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_inMemoryCopy = ScriptableObject.CreateInstance<V>();
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_inMemoryCopy = ScriptableObject.CreateInstance<V>();
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}
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}
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