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prevents FiniteStateMachineMonoHook singleton from being unloaded
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@ -14,6 +14,7 @@ namespace UnityAtoms.FSM
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{
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{
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GameObject go = new GameObject("FiniteStateMachineUpdateHook");
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GameObject go = new GameObject("FiniteStateMachineUpdateHook");
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_instance = go.AddComponent<FiniteStateMachineMonoHook>();
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_instance = go.AddComponent<FiniteStateMachineMonoHook>();
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DontDestroyOnLoad(go);
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}
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}
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return _instance;
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return _instance;
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