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https://github.com/unity-atoms/unity-atoms.git
synced 2025-01-22 08:08:51 -05:00
Experimenting with adding UI state management
This commit is contained in:
parent
dfd70a8944
commit
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8
Assets/UnityAtoms/AtomicUI.meta
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8
Assets/UnityAtoms/AtomicUI.meta
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guid: 090017052d23d43b098fff48fd73b8fb
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folderAsset: yes
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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56
Assets/UnityAtoms/AtomicUI/UIContainer.cs
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56
Assets/UnityAtoms/AtomicUI/UIContainer.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace UnityAtoms.UI
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{
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public class UIContainer : MonoBehaviour, IGameEventListener<string>
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{
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[SerializeField]
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private StringVariable UIStateVariable;
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[SerializeField]
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private List<StringConstant> VisibleForStates;
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void Start()
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{
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StateNameChanged(UIStateVariable.Value);
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}
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public void OnEventRaised(string stateName)
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{
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StateNameChanged(stateName);
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}
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private void StateNameChanged(string stateName)
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{
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if (VisibleForStates.Exists((state) => state.Value == stateName))
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{
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GetComponent<CanvasGroup>().alpha = 1f;
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GetComponent<CanvasGroup>().blocksRaycasts = true;
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GetComponent<CanvasGroup>().interactable = true;
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}
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else
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{
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GetComponent<CanvasGroup>().alpha = 0f;
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GetComponent<CanvasGroup>().blocksRaycasts = false;
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GetComponent<CanvasGroup>().interactable = false;
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}
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}
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private void Awake()
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{
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if (UIStateVariable.Changed != null)
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{
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UIStateVariable.Changed.RegisterListener(this);
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}
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}
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private void OnDestroy()
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{
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if (UIStateVariable.Changed != null)
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{
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UIStateVariable.Changed.UnregisterListener(this);
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}
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}
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}
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}
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11
Assets/UnityAtoms/AtomicUI/UIContainer.cs.meta
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11
Assets/UnityAtoms/AtomicUI/UIContainer.cs.meta
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@ -0,0 +1,11 @@
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userData:
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assetBundleName:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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m_RichText: 1
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m_HorizontalOverflow: 0
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m_VerticalOverflow: 0
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m_LineSpacing: 1
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m_Text: New Text
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Normal file
23
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Normal file
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|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
namespace UnityAtoms
|
||||||
|
{
|
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|
public class OnButtonClickHook : VoidHook
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|
{
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|
private void Awake()
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{
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}
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{
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}
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|
||||||
|
private void OnClick()
|
||||||
|
{
|
||||||
|
OnHook(new Void());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/UnityAtoms/MonoHooks/OnButtonClickHook.cs.meta
Normal file
11
Assets/UnityAtoms/MonoHooks/OnButtonClickHook.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b03eaf88e356c4afdb770e29376248bc
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
7
Assets/UnityAtoms/String/SetStringVariableValue.cs
Normal file
7
Assets/UnityAtoms/String/SetStringVariableValue.cs
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace UnityAtoms
|
||||||
|
{
|
||||||
|
[CreateAssetMenu(menuName = "Unity Atoms/String/Set Variable", fileName = "SetStringVariableValueAction", order = CreateAssetMenuUtils.Order.SET_VARIABLE)]
|
||||||
|
public class SetStringVariableValue : SetVariableValue<string, StringVariable, StringReference, StringEvent, StringStringEvent> { }
|
||||||
|
}
|
11
Assets/UnityAtoms/String/SetStringVariableValue.cs.meta
Normal file
11
Assets/UnityAtoms/String/SetStringVariableValue.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 834bc652bf79f4f398e34921054004b4
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Loading…
Reference in New Issue
Block a user