Merge pull request #118 from Enderlook/canary

Fix typo
This commit is contained in:
Oliver Biwer 2020-03-16 17:36:37 +01:00 committed by GitHub
commit be027690fd
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 2 additions and 2 deletions

View File

@ -7,7 +7,7 @@ namespace UnityAtoms
/// <summary>
/// A Variable Instancer is a MonoBehaviour that takes a variable as a base and creates an in memory copy of it OnEnable.
/// This is handy when you want to use atoms for prefabs that are instantiated at runtime. Use together with AtomCollection to
/// react accordingly when a prefab with an assoicated atom is added or deleted to the scene.
/// react accordingly when a prefab with an associated atom is added or deleted to the scene.
/// </summary>
/// <typeparam name="V">Variable of type T.</typeparam>
/// <typeparam name="T">The value type.</typeparam>

View File

@ -788,7 +788,7 @@ Variable Instancer of type `Vector2`. Inherits from `AtomVariableInstancer<Vecto
- `E2` - Event x 2 of type T.
- `F` - Function of type T => T
A Variable Instancer is a MonoBehaviour that takes a variable as a base and creates an in memory copy of it OnEnable. This is handy when you want to use atoms for prefabs that are instantiated at runtime. Use together with AtomCollection to react accordingly when a prefab with an assoicated atom is added or deleted to the scene.
A Variable Instancer is a MonoBehaviour that takes a variable as a base and creates an in memory copy of it OnEnable. This is handy when you want to use atoms for prefabs that are instantiated at runtime. Use together with AtomCollection to react accordingly when a prefab with an associated atom is added or deleted to the scene.
### Variables