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Use ResetValue in example scene
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parent
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@ -9,11 +9,8 @@ MonoBehaviour:
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m_GameObject: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 95d65c506b2924c1aa582cd252c7ed17, type: 3}
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m_Script: {fileID: 11500000, guid: c46649faf19d34725b64762f8ad7e76c, type: 3}
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m_Name: ResetHealth
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m_Name: ResetHealth
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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_variable: {fileID: 11400000, guid: 30c71ebe6587c4fe8b18d5279710b4dc, type: 2}
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_developerDescription:
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_value:
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_variable: {fileID: 0}
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UseConstant: 1
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ConstantValue: 100
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Variable: {fileID: 0}
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@ -0,0 +1,17 @@
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using UnityEngine;
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using UnityEngine.Serialization;
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namespace UnityAtoms.Examples
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{
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[CreateAssetMenu(menuName = "Unity Atoms/Examples/Intro/Reset Health", fileName = "ResetHealth")]
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public class ResetHealth : VoidAction
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{
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[SerializeField]
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private IntVariable _variable = null;
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public override void Do()
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{
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_variable.ResetValue(true);
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}
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: c46649faf19d34725b64762f8ad7e76c
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -635,6 +635,10 @@
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{
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{
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"AssetPath": "Packages/com.mambojambostudios.unity-atoms-src/Constants/GameObjectConstant.cs",
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"AssetPath": "Packages/com.mambojambostudios.unity-atoms-src/Constants/GameObjectConstant.cs",
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"IconPath": "Packages/com.mambojambostudios.unity-atoms-src/IconMap/atom-icon-teal.png"
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"IconPath": "Packages/com.mambojambostudios.unity-atoms-src/IconMap/atom-icon-teal.png"
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},
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{
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"AssetPath": "Assets/Examples/Intro/UI/ResetHealthButton/ResetHealth.cs",
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"IconPath": "Packages/com.mambojambostudios.unity-atoms-src/IconMap/atom-icon-purple.png"
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}
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}
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]
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]
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}
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}
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