diff --git a/docs/assets/mono-hooks/listener.png b/docs/assets/mono-hooks/listener.png index c45c9c18..0b2abaae 100644 Binary files a/docs/assets/mono-hooks/listener.png and b/docs/assets/mono-hooks/listener.png differ diff --git a/docs/tutorials/mono-hooks.md b/docs/tutorials/mono-hooks.md index 1ae07431..cbe281dd 100644 --- a/docs/tutorials/mono-hooks.md +++ b/docs/tutorials/mono-hooks.md @@ -13,7 +13,7 @@ A great use for Mono Hooks in our example would allow us to remove the `Harmful. ![mono-hooks-trigger-2d](../assets/mono-hooks/trigger-2d.png) -We could then create a Collider2DAction called `DecreasePlayersHealth.cs` and add it to a Collider2D Listener attached to the Harmful GameObject: +We could then create a Collider2DAction called `DecreasePlayersHealth.cs` and add it to a Collider2D Event Reference Listener attached to the Harmful GameObject: ```cs public class DecreasePlayersHealth : Collider2DAction