fix: conditional compilation for EDITOR only code

This commit is contained in:
Soraphis 2022-04-25 09:56:12 +02:00 committed by Miika Lönnqvist
parent d4eb9ccc3b
commit 4ee7155b63

View File

@ -60,10 +60,15 @@ namespace UnityAtoms
}
}
#if UNITY_EDITOR
public static StackTraceEntry Create(object obj, int skipFrames = 0) => AtomPreferences.IsDebugModeEnabled ? new StackTraceEntry(new StackTrace(skipFrames), obj) : null;
public static StackTraceEntry Create(int skipFrames = 0) => AtomPreferences.IsDebugModeEnabled ? new StackTraceEntry(new StackTrace(skipFrames)) : null;
#else
public static StackTraceEntry Create(object obj, int skipFrames = 0) => null;
public static StackTraceEntry Create(int skipFrames = 0) => null;
#endif
public override bool Equals(object obj) => Equals(obj as StackTraceEntry);