mirror of
https://github.com/unity-atoms/unity-atoms.git
synced 2025-01-21 23:58:49 -05:00
Make the AtomEventInstancerEditor generic
This will make the last of the generated editors generic. The AtomTypes have also been updated to forfit generating new Editors and the templates have been removed. The Raise button has been tested and is fully operational.
This commit is contained in:
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#if UNITY_2019_1_OR_NEWER
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using UnityEditor;
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using UnityEngine.UIElements;
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using UnityAtoms.Editor;
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namespace UnityAtoms.BaseAtoms.Editor
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{
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/// <summary>
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/// Event property drawer of type `AtomBaseVariable`. Inherits from `AtomEventInstancerEditor<AtomBaseVariable, AtomBaseVariableEvent>`. Only availble in `UNITY_2019_1_OR_NEWER`.
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/// </summary>
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[CustomEditor(typeof(AtomBaseVariableEventInstancer))]
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public sealed class AtomBaseVariableEventInstancerEditor : AtomEventInstancerEditor<AtomBaseVariable, AtomBaseVariableEvent> { }
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}
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#endif
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#if UNITY_2019_1_OR_NEWER
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using UnityEditor;
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using UnityEngine.UIElements;
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using UnityAtoms.Editor;
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namespace UnityAtoms.BaseAtoms.Editor
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{
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/// <summary>
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/// Event property drawer of type `bool`. Inherits from `AtomEventInstancerEditor<bool, BoolEvent>`. Only availble in `UNITY_2019_1_OR_NEWER`.
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/// </summary>
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[CustomEditor(typeof(BoolEventInstancer))]
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public sealed class BoolEventInstancerEditor : AtomEventInstancerEditor<bool, BoolEvent> { }
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}
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#endif
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#if UNITY_2019_1_OR_NEWER
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using UnityEditor;
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using UnityEngine.UIElements;
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using UnityAtoms.Editor;
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using UnityEngine;
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namespace UnityAtoms.BaseAtoms.Editor
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{
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/// <summary>
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/// Event property drawer of type `Collider2D`. Inherits from `AtomEventInstancerEditor<Collider2D, Collider2DEvent>`. Only availble in `UNITY_2019_1_OR_NEWER`.
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/// </summary>
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[CustomEditor(typeof(Collider2DEventInstancer))]
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public sealed class Collider2DEventInstancerEditor : AtomEventInstancerEditor<Collider2D, Collider2DEvent> { }
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}
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#endif
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#if UNITY_2019_1_OR_NEWER
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using UnityEditor;
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using UnityEngine.UIElements;
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using UnityAtoms.Editor;
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using UnityEngine;
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namespace UnityAtoms.BaseAtoms.Editor
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{
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/// <summary>
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/// Event property drawer of type `Collider`. Inherits from `AtomEventInstancerEditor<Collider, ColliderEvent>`. Only availble in `UNITY_2019_1_OR_NEWER`.
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/// </summary>
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[CustomEditor(typeof(ColliderEventInstancer))]
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public sealed class ColliderEventInstancerEditor : AtomEventInstancerEditor<Collider, ColliderEvent> { }
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}
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#endif
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#if UNITY_2019_1_OR_NEWER
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using UnityEditor;
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using UnityEngine.UIElements;
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using UnityAtoms.Editor;
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using UnityEngine;
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namespace UnityAtoms.BaseAtoms.Editor
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{
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/// <summary>
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/// Event property drawer of type `Color`. Inherits from `AtomEventInstancerEditor<Color, ColorEvent>`. Only availble in `UNITY_2019_1_OR_NEWER`.
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/// </summary>
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[CustomEditor(typeof(ColorEventInstancer))]
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public sealed class ColorEventInstancerEditor : AtomEventInstancerEditor<Color, ColorEvent> { }
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}
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#endif
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#if UNITY_2019_1_OR_NEWER
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using UnityEditor;
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using UnityEngine.UIElements;
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using UnityAtoms.Editor;
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namespace UnityAtoms.BaseAtoms.Editor
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{
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/// <summary>
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/// Event property drawer of type `float`. Inherits from `AtomEventInstancerEditor<float, FloatEvent>`. Only availble in `UNITY_2019_1_OR_NEWER`.
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/// </summary>
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[CustomEditor(typeof(FloatEventInstancer))]
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public sealed class FloatEventInstancerEditor : AtomEventInstancerEditor<float, FloatEvent> { }
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}
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#endif
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#if UNITY_2019_1_OR_NEWER
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using UnityEditor;
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using UnityEngine.UIElements;
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using UnityAtoms.Editor;
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using UnityEngine;
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namespace UnityAtoms.BaseAtoms.Editor
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{
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/// <summary>
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/// Event property drawer of type `GameObject`. Inherits from `AtomEventInstancerEditor<GameObject, GameObjectEvent>`. Only availble in `UNITY_2019_1_OR_NEWER`.
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/// </summary>
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[CustomEditor(typeof(GameObjectEventInstancer))]
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public sealed class GameObjectEventInstancerEditor : AtomEventInstancerEditor<GameObject, GameObjectEvent> { }
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}
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#endif
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#if UNITY_2019_1_OR_NEWER
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using UnityEditor;
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using UnityEngine.UIElements;
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using UnityAtoms.Editor;
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namespace UnityAtoms.BaseAtoms.Editor
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{
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/// <summary>
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/// Event property drawer of type `int`. Inherits from `AtomEventInstancerEditor<int, IntEvent>`. Only availble in `UNITY_2019_1_OR_NEWER`.
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/// </summary>
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[CustomEditor(typeof(IntEventInstancer))]
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public sealed class IntEventInstancerEditor : AtomEventInstancerEditor<int, IntEvent> { }
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}
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#endif
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fileFormatVersion: 2
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#if UNITY_2019_1_OR_NEWER
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using UnityEditor;
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using UnityEngine.UIElements;
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using UnityAtoms.Editor;
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namespace UnityAtoms.BaseAtoms.Editor
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{
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/// <summary>
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/// Event property drawer of type `string`. Inherits from `AtomEventInstancerEditor<string, StringEvent>`. Only availble in `UNITY_2019_1_OR_NEWER`.
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/// </summary>
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[CustomEditor(typeof(StringEventInstancer))]
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public sealed class StringEventInstancerEditor : AtomEventInstancerEditor<string, StringEvent> { }
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}
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#endif
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fileFormatVersion: 2
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#if UNITY_2019_1_OR_NEWER
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using UnityEditor;
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using UnityEngine.UIElements;
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using UnityAtoms.Editor;
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using UnityEngine;
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namespace UnityAtoms.BaseAtoms.Editor
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{
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/// <summary>
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/// Event property drawer of type `Vector2`. Inherits from `AtomEventInstancerEditor<Vector2, Vector2Event>`. Only availble in `UNITY_2019_1_OR_NEWER`.
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/// </summary>
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[CustomEditor(typeof(Vector2EventInstancer))]
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public sealed class Vector2EventInstancerEditor : AtomEventInstancerEditor<Vector2, Vector2Event> { }
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}
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#endif
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#if UNITY_2019_1_OR_NEWER
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using UnityEditor;
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using UnityEngine.UIElements;
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using UnityAtoms.Editor;
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using UnityEngine;
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namespace UnityAtoms.BaseAtoms.Editor
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{
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/// <summary>
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/// Event property drawer of type `Vector3`. Inherits from `AtomEventInstancerEditor<Vector3, Vector3Event>`. Only availble in `UNITY_2019_1_OR_NEWER`.
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/// </summary>
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[CustomEditor(typeof(Vector3EventInstancer))]
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public sealed class Vector3EventInstancerEditor : AtomEventInstancerEditor<Vector3, Vector3Event> { }
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}
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#endif
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#if UNITY_2019_1_OR_NEWER
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using UnityEditor;
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using UnityEngine.UIElements;
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using UnityAtoms.Editor;
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namespace UnityAtoms.BaseAtoms.Editor
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{
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/// <summary>
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/// Event property drawer of type `Void`. Inherits from `AtomEventInstancerEditor<Void, VoidEvent>`. Only availble in `UNITY_2019_1_OR_NEWER`.
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/// </summary>
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[CustomEditor(typeof(VoidEventInstancer))]
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public sealed class VoidEventInstancerEditor : AtomEventInstancerEditor<Void, VoidEvent> { }
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}
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#endif
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using System.Reflection;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace UnityAtoms.Editor
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{
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/// <summary>
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/// Custom editor for Events. Adds the possiblity to raise an Event from Unity's Inspector.
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/// </summary>
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/// <typeparam name="T">The type of this event..</typeparam>
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/// <typeparam name="E">Event of type T.</typeparam>
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public abstract class AtomEventInstancerEditor<T, E> : UnityEditor.Editor
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where E : AtomEvent<T>
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///// <summary>
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///// Custom editor for Events. Adds the possiblity to raise an Event from Unity's Inspector.
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///// </summary>
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[CustomEditor(typeof(AtomEventInstancer<>), true)]
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public class AtomEventInstancerEditor : UnityEditor.Editor
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{
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public override VisualElement CreateInspectorGUI()
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{
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IMGUIContainer defaultInspector = new IMGUIContainer(() => DrawDefaultInspector());
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root.Add(defaultInspector);
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var eventInstancer = target as AtomEventInstancer<T>;
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AtomEvent<T> atomEvent = eventInstancer.Event;
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var runtimeWrapper = new VisualElement();
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runtimeWrapper.SetEnabled(Application.isPlaying);
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runtimeWrapper.Add(new Button(() =>
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{
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atomEvent.Raise(eventInstancer.Event.InspectorRaiseValue);
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var targetType = target.GetType();
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var atomEventInstancerEventProperty = targetType.GetProperty(nameof(AtomEventInstancer<object>.Event), BindingFlags.Instance | BindingFlags.Public);
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var atomEventInstancerEvent = atomEventInstancerEventProperty.GetValue(target);
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var atomEventInstancerEventType = atomEventInstancerEvent.GetType();
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var inspectorRaiseValueProperty = atomEventInstancerEventType.GetProperty(nameof(AtomEvent<object>.InspectorRaiseValue), BindingFlags.Instance | BindingFlags.Public);
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var inspectorRaiseValue = inspectorRaiseValueProperty.GetValue(atomEventInstancerEvent);
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var raiseMethod = atomEventInstancerEventType.GetMethod(nameof(AtomEvent<object>.Raise), new[] { inspectorRaiseValueProperty.PropertyType });
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raiseMethod.Invoke(atomEventInstancerEvent, new[] { inspectorRaiseValue });
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})
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{
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text = "Raise"
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text = "Raise",
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});
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root.Add(runtimeWrapper);
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);
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public static readonly AtomType EVENT = new AtomType(
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displayName: "Event",
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templateName: "UA_Template__Event.txt",
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editorTemplateName: "UA_Template_AtomEditor__Event.txt"
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templateName: "UA_Template__Event.txt"
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);
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public static readonly AtomType PAIR_EVENT = new AtomType(
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displayName: "Pair Event",
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name: "Event",
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templateName: "UA_Template__Event.txt",
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editorTemplateName: "UA_Template_AtomEditor__Event.txt"
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templateName: "UA_Template__Event.txt"
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);
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public static readonly AtomType VALUE_LIST = new AtomType(
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displayName: "Value List",
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);
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public static readonly AtomType VARIABLE = new AtomType(
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displayName: "Variable",
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templateName: "UA_Template__Variable.txt",
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editorTemplateName: "UA_Template_AtomEditor__Variable.txt"
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templateName: "UA_Template__Variable.txt"
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);
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public static readonly AtomType VARIABLE_INSTANCER = new AtomType(
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displayName: "Variable Instancer",
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@ -70,8 +67,7 @@ namespace UnityAtoms.Editor
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);
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public static readonly AtomType EVENT_INSTANCER = new AtomType(
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displayName: "Event Instancer",
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templateName: "UA_Template__EventInstancer.txt",
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editorTemplateName: "UA_Template__AtomEditor_EventInstancer.txt"
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templateName: "UA_Template__EventInstancer.txt"
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);
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public static readonly AtomType PAIR_EVENT_INSTANCER = new AtomType(
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displayName: "Pair Event Instancer",
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using UnityEditor;
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using UnityEngine.UIElements;
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using UnityAtoms.Editor;
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<%IF TYPE_HAS_NAMESPACE%>using {TYPE_NAMESPACE};<%ENDIF%>
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<%IF HAS_SUB_UA_NAMESPACE%>
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namespace UnityAtoms.{SUB_UA_NAMESPACE}.Editor
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<%ELSE%>
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namespace UnityAtoms.Editor
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<%ENDIF%>
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{
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/// <summary>
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/// Event property drawer of type `{VALUE_TYPE}`. Inherits from `AtomEventEditor<{VALUE_TYPE}>`.
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/// </summary>
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[CustomEditor(typeof({VALUE_TYPE_NAME}Event))]
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public sealed class {VALUE_TYPE_NAME}EventEditor : AtomEventEditor<{VALUE_TYPE}> { }
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}
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@ -1,19 +0,0 @@
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#if UNITY_2019_1_OR_NEWER
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using UnityEditor;
|
||||
using UnityEngine.UIElements;
|
||||
using UnityAtoms.Editor;
|
||||
<%IF TYPE_HAS_NAMESPACE%>using {TYPE_NAMESPACE};<%ENDIF%>
|
||||
|
||||
<%IF HAS_SUB_UA_NAMESPACE%>
|
||||
namespace UnityAtoms.{SUB_UA_NAMESPACE}.Editor
|
||||
<%ELSE%>
|
||||
namespace UnityAtoms.Editor
|
||||
<%ENDIF%>
|
||||
{
|
||||
/// <summary>
|
||||
/// Event property drawer of type `{VALUE_TYPE}`. Inherits from `AtomEventInstancerEditor<{VALUE_TYPE}, {VALUE_TYPE_NAME}Event>`. Only availble in `UNITY_2019_1_OR_NEWER`.
|
||||
/// </summary>
|
||||
[CustomEditor(typeof({VALUE_TYPE_NAME}Event))]
|
||||
public sealed class {VALUE_TYPE_NAME}EventInstancerEditor : AtomEventInstancerEditor<{VALUE_TYPE}, {VALUE_TYPE_NAME}Event> { }
|
||||
}
|
||||
#endif
|
@ -1,7 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 64e895f0a21bf3644a484862531edaa2
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,16 +0,0 @@
|
||||
using UnityEditor;
|
||||
using UnityAtoms.Editor;
|
||||
<%IF TYPE_HAS_NAMESPACE%>using {TYPE_NAMESPACE};<%ENDIF%>
|
||||
|
||||
<%IF HAS_SUB_UA_NAMESPACE%>
|
||||
namespace UnityAtoms.{SUB_UA_NAMESPACE}.Editor
|
||||
<%ELSE%>
|
||||
namespace UnityAtoms.Editor
|
||||
<%ENDIF%>
|
||||
{
|
||||
/// <summary>
|
||||
/// Variable Inspector of type `{VALUE_TYPE}`. Inherits from `AtomVariableEditor<{VALUE_TYPE}>`
|
||||
/// </summary>
|
||||
[CustomEditor(typeof({VALUE_TYPE_NAME}Variable))]
|
||||
public sealed class {VALUE_TYPE_NAME}VariableEditor : AtomVariableEditor<{VALUE_TYPE}> { }
|
||||
}
|
@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 88c6cd99584540a0b9996d60416193d3
|
||||
timeCreated: 1572554920
|
Loading…
Reference in New Issue
Block a user