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* Rename the section "Overview and philosopy" to just "Overview"
* Minor nits fixed in the docs
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- Introduction
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- [Installation](./introduction/installation.md)
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- [Overview and philosopy](./introduction/overview.md)
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- [Overview](./introduction/overview.md)
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- [Preferences](./introduction/preferences.md)
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- [FAQ](./introduction/faq.md)
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- Tutorials
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## Learn more
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Go to [Overview and philosopy](./overview.md) to learn more about Unity Atoms and how to tune in to the correct mindset when using them.
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Go to [Overview](./overview.md) to learn more about Unity Atoms and how to tune in to the correct mindset when using them.
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---
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id: overview
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title: Overview and philosopy
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title: Overview
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hide_title: true
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sidebar_label: Overview and philosopy
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sidebar_label: Overview
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---
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# Overview and philosopy
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# Overview
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This chapter outlines the theoretical concepts behind Unity Atoms. This knowledge helps you better understand a new way of thinking about data and state in your project.
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This chapter provides an overview of the building blocks and concepts of Unity Atoms. This knowledge helps you better understand a new way of thinking about data and state in your project.
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## Fundamentals
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Unity Atoms is an event based system that encourages the game to be as data-driven as possible. The four most fundamental parts of Unity Atoms are:
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Unity Atoms is an event based system that encourages the game to be as data-driven as possible. The five most fundamental parts of Unity Atoms are:
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- Data
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- Events
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# Variables, Constants, and References
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Below follows a step-by-step example of managing a player's health using Unity Atoms. If you haven't read the [Creating Atoms](./creating-atoms.md) and [Overview and philosopy](../introduction/overview.md) section you should do that before proceeding.
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Below follows a step-by-step example of managing a player's health using Unity Atoms. If you haven't read the [Creating Atoms](./creating-atoms.md) and [Overview](../introduction/overview.md) section you should do that before proceeding.
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_NOTE: This tutorial is based on [this](https://medium.com/@adamramberg/unity-atoms-tiny-modular-pieces-utilizing-the-power-of-scriptable-objects-e8add1b95201) blog post. The blog post is based on a previous version of Unity Atoms and as such will vary in content and appearance. The ideas presented by the blog post still apply._
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"sidebar_label": "Installation"
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},
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"introduction/overview": {
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"title": "Overview and philosopy",
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"sidebar_label": "Overview and philosopy"
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"title": "Overview",
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"sidebar_label": "Overview"
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},
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"introduction/preferences": {
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"title": "Preferences",
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