* Rename the section "Overview and philosopy" to just "Overview"

* Minor nits fixed in the docs
This commit is contained in:
Adam Ramberg 2023-07-20 22:57:41 +02:00
parent 62bc3c9812
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- Introduction
- [Installation](./introduction/installation.md)
- [Overview and philosopy](./introduction/overview.md)
- [Overview](./introduction/overview.md)
- [Preferences](./introduction/preferences.md)
- [FAQ](./introduction/faq.md)
- Tutorials

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## Learn more
Go to [Overview and philosopy](./overview.md) to learn more about Unity Atoms and how to tune in to the correct mindset when using them.
Go to [Overview](./overview.md) to learn more about Unity Atoms and how to tune in to the correct mindset when using them.

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---
id: overview
title: Overview and philosopy
title: Overview
hide_title: true
sidebar_label: Overview and philosopy
sidebar_label: Overview
---
# Overview and philosopy
# Overview
This chapter outlines the theoretical concepts behind Unity Atoms. This knowledge helps you better understand a new way of thinking about data and state in your project.
This chapter provides an overview of the building blocks and concepts of Unity Atoms. This knowledge helps you better understand a new way of thinking about data and state in your project.
## Fundamentals
Unity Atoms is an event based system that encourages the game to be as data-driven as possible. The four most fundamental parts of Unity Atoms are:
Unity Atoms is an event based system that encourages the game to be as data-driven as possible. The five most fundamental parts of Unity Atoms are:
- Data
- Events

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# Variables, Constants, and References
Below follows a step-by-step example of managing a player's health using Unity Atoms. If you haven't read the [Creating Atoms](./creating-atoms.md) and [Overview and philosopy](../introduction/overview.md) section you should do that before proceeding.
Below follows a step-by-step example of managing a player's health using Unity Atoms. If you haven't read the [Creating Atoms](./creating-atoms.md) and [Overview](../introduction/overview.md) section you should do that before proceeding.
_NOTE: This tutorial is based on [this](https://medium.com/@adamramberg/unity-atoms-tiny-modular-pieces-utilizing-the-power-of-scriptable-objects-e8add1b95201) blog post. The blog post is based on a previous version of Unity Atoms and as such will vary in content and appearance. The ideas presented by the blog post still apply._

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"sidebar_label": "Installation"
},
"introduction/overview": {
"title": "Overview and philosopy",
"sidebar_label": "Overview and philosopy"
"title": "Overview",
"sidebar_label": "Overview"
},
"introduction/preferences": {
"title": "Preferences",