Add website for documentation

This commit is contained in:
AdamRamberg 2019-10-04 01:37:30 +02:00
parent eb22ac1626
commit 269df1bec3
39 changed files with 7598 additions and 21 deletions

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*/node_modules
*.log

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*.unitypackage *.unitypackage
# VS Code Settings # VS Code Settings
.vscode .vscode
# Node
node_modules
# Website build folder
/website/build

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FROM node:8.11.4
WORKDIR /app/website
EXPOSE 3000 35729
COPY ./docs /app/docs
COPY ./website /app/website
RUN yarn install
CMD ["yarn", "start"]

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"displayName": "Unity Atoms Tags", "displayName": "Unity Atoms Tags",
"version": "2.0.0-beta.0", "version": "2.0.0-beta.0",
"unity": "2019.1", "unity": "2019.1",
"description": "A tags system based Unity Atoms.", "description": "A replacement to Unity´s tags based on Unity Atoms.",
"keywords": [ "keywords": [
"scriptable objects", "scriptable objects",
"unity" "unity"

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"displayName": "Unity Atoms UI", "displayName": "Unity Atoms UI",
"version": "2.0.0-beta.0", "version": "2.0.0-beta.0",
"unity": "2019.1", "unity": "2019.1",
"description": "An UI system using Unity Atoms.", "description": "UI system using Unity Atoms.",
"keywords": [ "keywords": [
"scriptable objects", "scriptable objects",
"unity" "unity"

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version: "3"
services:
docusaurus:
build: .
ports:
- 3000:3000
- 35729:35729
volumes:
- ./docs:/app/docs
- ./website/blog:/app/website/blog
- ./website/core:/app/website/core
- ./website/i18n:/app/website/i18n
- ./website/pages:/app/website/pages
- ./website/static:/app/website/static
- ./website/sidebars.json:/app/website/sidebars.json
- ./website/siteConfig.js:/app/website/siteConfig.js
working_dir: /app/website

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---
id: actions
title: Actions
hide_title: true
sidebar_label: Actions
---
# Actions # Actions
[**TODO**] [**TODO**]

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---
id: constants
title: Constants
hide_title: true
sidebar_label: Constants
---
# Constants # Constants
[**TODO**] [**TODO**]

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---
id: events
title: Events
hide_title: true
sidebar_label: Events
---
# Events # Events
[**TODO**] [**TODO**]

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---
id: functions
title: Functions
hide_title: true
sidebar_label: Functions
---
# Functions # Functions
[**TODO**] [**TODO**]

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---
id: listeners
title: Listeners
hide_title: true
sidebar_label: Listeners
---
# Listeners # Listeners
[**TODO**] [**TODO**]

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---
id: lists
title: Lists
hide_title: true
sidebar_label: Lists
---
# Lists # Lists
[**TODO**] [**TODO**]

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---
id: references
title: References
hide_title: true
sidebar_label: References
---
# References # References
[**TODO**] [**TODO**]

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---
id: unity-events
title: Unity Events
hide_title: true
sidebar_label: Unity Events
---
# Unity Events # Unity Events
[**TODO**] [**TODO**]

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---
id: variables
title: Variables
hide_title: true
sidebar_label: Variables
---
# Variables # Variables
[**TODO**] [**TODO**]

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---
id: basic-tutorial
title: Basic tutorial
hide_title: true
sidebar_label: Basic tutorial
---
# Basic tutorial # Basic tutorial
[**TODO**] [**TODO**]

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---
id: generator
title: Generator
hide_title: true
sidebar_label: Generator
---
# Generator # Generator
[**TODO**] [**TODO**]

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---
id: overview
title: Overview and philosopy
hide_title: true
sidebar_label: Overview and philosopy
---
# Overview and philosopy # Overview and philosopy
Unity Atoms is an event based system that encourages the game to be as data-driven as possible. The four most fundamental parts of Unity Atoms are: Unity Atoms is an event based system that encourages the game to be as data-driven as possible. The four most fundamental parts of Unity Atoms are:
@ -25,7 +32,7 @@ Exactly the same as Variables, but can not be changed via script and therefore d
References can be toggled between `use as constant` or `use variable` via the Unity Inspector. When a reference is `used as constant` then it functions exactly like a regular serialized variable in a MonoBehaviour script. However, when it is set to `use variable` it functions exactly like a Variable. References can be toggled between `use as constant` or `use variable` via the Unity Inspector. When a reference is `used as constant` then it functions exactly like a regular serialized variable in a MonoBehaviour script. However, when it is set to `use variable` it functions exactly like a Variable.
#### Lists ### Lists
A List is an array of values that is stored as a Scriptable Object. There is the possibility to add Events for when the following happens to the list: A List is an array of values that is stored as a Scriptable Object. There is the possibility to add Events for when the following happens to the list:
@ -33,22 +40,22 @@ A List is an array of values that is stored as a Scriptable Object. There is the
- An item is removed from the List. - An item is removed from the List.
- The List is cleared. - The List is cleared.
### Events ## Events
An event is a thing that happens in the game that others can listen / subscribe to. Events in Unity Atoms are also Scriptable Objects that lives outside of a specific scene. It is possible to raise an Event from the Unity Inspector for debug purposes. An event is a thing that happens in the game that others can listen / subscribe to. Events in Unity Atoms are also Scriptable Objects that lives outside of a specific scene. It is possible to raise an Event from the Unity Inspector for debug purposes.
### Listeners ## Listeners
A Listener listens / observes / subscribes to an event and raises / invokes zero to many responses to that event. Listeners are MonoBehaviours and lives in a scene. See below for more information on the type of responses there are. A Listener listens / observes / subscribes to an event and raises / invokes zero to many responses to that event. Listeners are MonoBehaviours and lives in a scene. See below for more information on the type of responses there are.
### Responses ## Responses
A responses is raised by a listener in response to an event. Responses can live both in the scene as [UnityEvents](https://docs.unity3d.com/ScriptReference/Events.UnityEvent.html) or outside the scene as a Scriptable Object in the shape of an Action. A responses is raised by a listener in response to an event. Responses can live both in the scene as [UnityEvents](https://docs.unity3d.com/ScriptReference/Events.UnityEvent.html) or outside the scene as a Scriptable Object in the shape of an Action.
#### Actions ### Actions
An Action in Unity Atoms is a C# function as a Scriptable Object. An Action can be used as a response in a Listener. An Action in Unity Atoms is a C# function as a Scriptable Object. An Action can be used as a response in a Listener.
#### Game Functions ### Game Functions
A Function in Unity Atoms is basically the same as an Action, but while an Actions does not return something a Function does. A Function in Unity Atoms is basically the same as an Action, but while an Actions does not return something a Function does.

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---
id: quick-start
title: Quick start
hide_title: true
sidebar_label: Quick start
---
# Quick start # Quick start
## Installation ## Installation

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---
id: unirx
title: Usage with UniRX
hide_title: true
sidebar_label: Usage with UniRX
---
# Usage with UniRX # Usage with UniRX
[**TODO**] [**TODO**]

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---
id: mobile
title: Mobile
hide_title: true
sidebar_label: Mobile
---
# Unity Atoms / Mobile # Unity Atoms / Mobile
[**TODO**] Unity Atoms for your mobile project.
## What does it do?
## API ## API
[**TODO**]

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---
id: scene-mgmt
title: Scene Mgmt
hide_title: true
sidebar_label: Scene Mgmt
---
# Unity Atoms / Scene Mgmt # Unity Atoms / Scene Mgmt
[**TODO**] Unity Atoms to manage your scenes.
## What does it do?
## API ## API
[**TODO**]

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---
id: tags
title: Tags
hide_title: true
sidebar_label: Tags
---
# Unity Atoms / Tags # Unity Atoms / Tags
[**TODO**] A replacement to Unity´s tags based on Unity Atoms.
## What does it do?
## API ## API
[**TODO**]

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---
id: ui
title: UI
hide_title: true
sidebar_label: UI
---
# Unity Atoms / UI # Unity Atoms / UI
[**TODO**] UI system using Unity Atoms.
## What does it do?
## API ## API
[**TODO**]

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This website was created with [Docusaurus](https://docusaurus.io/).
# What's In This Document
* [Get Started in 5 Minutes](#get-started-in-5-minutes)
* [Directory Structure](#directory-structure)
* [Editing Content](#editing-content)
* [Adding Content](#adding-content)
* [Full Documentation](#full-documentation)
# Get Started in 5 Minutes
1. Make sure all the dependencies for the website are installed:
```sh
# Install dependencies
$ yarn
```
2. Run your dev server:
```sh
# Start the site
$ yarn start
```
## Directory Structure
Your project file structure should look something like this
```
my-docusaurus/
docs/
doc-1.md
doc-2.md
doc-3.md
website/
blog/
2016-3-11-oldest-post.md
2017-10-24-newest-post.md
core/
node_modules/
pages/
static/
css/
img/
package.json
sidebar.json
siteConfig.js
```
# Editing Content
## Editing an existing docs page
Edit docs by navigating to `docs/` and editing the corresponding document:
`docs/doc-to-be-edited.md`
```markdown
---
id: page-needs-edit
title: This Doc Needs To Be Edited
---
Edit me...
```
For more information about docs, click [here](https://docusaurus.io/docs/en/navigation)
## Editing an existing blog post
Edit blog posts by navigating to `website/blog` and editing the corresponding post:
`website/blog/post-to-be-edited.md`
```markdown
---
id: post-needs-edit
title: This Blog Post Needs To Be Edited
---
Edit me...
```
For more information about blog posts, click [here](https://docusaurus.io/docs/en/adding-blog)
# Adding Content
## Adding a new docs page to an existing sidebar
1. Create the doc as a new markdown file in `/docs`, example `docs/newly-created-doc.md`:
```md
---
id: newly-created-doc
title: This Doc Needs To Be Edited
---
My new content here..
```
1. Refer to that doc's ID in an existing sidebar in `website/sidebar.json`:
```javascript
// Add newly-created-doc to the Getting Started category of docs
{
"docs": {
"Getting Started": [
"quick-start",
"newly-created-doc" // new doc here
],
...
},
...
}
```
For more information about adding new docs, click [here](https://docusaurus.io/docs/en/navigation)
## Adding a new blog post
1. Make sure there is a header link to your blog in `website/siteConfig.js`:
`website/siteConfig.js`
```javascript
headerLinks: [
...
{ blog: true, label: 'Blog' },
...
]
```
2. Create the blog post with the format `YYYY-MM-DD-My-Blog-Post-Title.md` in `website/blog`:
`website/blog/2018-05-21-New-Blog-Post.md`
```markdown
---
author: Frank Li
authorURL: https://twitter.com/foobarbaz
authorFBID: 503283835
title: New Blog Post
---
Lorem Ipsum...
```
For more information about blog posts, click [here](https://docusaurus.io/docs/en/adding-blog)
## Adding items to your site's top navigation bar
1. Add links to docs, custom pages or external links by editing the headerLinks field of `website/siteConfig.js`:
`website/siteConfig.js`
```javascript
{
headerLinks: [
...
/* you can add docs */
{ doc: 'my-examples', label: 'Examples' },
/* you can add custom pages */
{ page: 'help', label: 'Help' },
/* you can add external links */
{ href: 'https://github.com/facebook/Docusaurus', label: 'GitHub' },
...
],
...
}
```
For more information about the navigation bar, click [here](https://docusaurus.io/docs/en/navigation)
## Adding custom pages
1. Docusaurus uses React components to build pages. The components are saved as .js files in `website/pages/en`:
1. If you want your page to show up in your navigation header, you will need to update `website/siteConfig.js` to add to the `headerLinks` element:
`website/siteConfig.js`
```javascript
{
headerLinks: [
...
{ page: 'my-new-custom-page', label: 'My New Custom Page' },
...
],
...
}
```
For more information about custom pages, click [here](https://docusaurus.io/docs/en/custom-pages).
# Full Documentation
Full documentation can be found on the [website](https://docusaurus.io/).

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/**
* Copyright (c) 2017-present, Facebook, Inc.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
const React = require('react');
class Footer extends React.Component {
docUrl(doc, language) {
const baseUrl = this.props.config.baseUrl;
const docsUrl = this.props.config.docsUrl;
const docsPart = `${docsUrl ? `${docsUrl}/` : ''}`;
const langPart = `${language ? `${language}/` : ''}`;
return `${baseUrl}${docsPart}${langPart}${doc}`;
}
pageUrl(doc, language) {
const baseUrl = this.props.config.baseUrl;
return baseUrl + (language ? `${language}/` : '') + doc;
}
render() {
return (
<footer className="nav-footer" id="footer">
<section className="sitemap">
<a href={this.props.config.baseUrl} className="nav-home">
{this.props.config.footerIcon && (
<img
src={this.props.config.baseUrl + this.props.config.footerIcon}
alt={this.props.config.title}
style={{ width: '52px', height: '52px' }}
/>
)}
</a>
<div>
<h5>Docs</h5>
<a href={this.docUrl('introduction/quick-start')}>
Quick Start
</a>
<a href={this.docUrl('api/actions')}>
API
</a>
<a href={this.docUrl('subpackages/mobile')}>
Subpackages
</a>
</div>
<div>
<h5>Community</h5>
<a
href="https://gitter.im/unity-atoms/community#"
target="_blank"
rel="noreferrer noopener">
Gitter
</a>
</div>
<div>
<h5>More</h5>
<a href="https://medium.com/@adamramberg">Blog</a>
<a href="https://github.com/AdamRamberg/unity-atoms">GitHub</a>
<a
className="github-button"
href={this.props.config.repoUrl}
data-icon="octicon-star"
data-count-href="/AdamRamberg/unity-atoms/stargazers"
data-show-count="true"
data-count-aria-label="# stargazers on GitHub"
aria-label="Star this project on GitHub"
>
Star
</a>
</div>
</section>
<section className="copyright">{this.props.config.copyright}</section>
</footer>
);
}
}
module.exports = Footer;

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{
"_comment": "This file is auto-generated by write-translations.js",
"localized-strings": {
"next": "Next",
"previous": "Previous",
"tagline": "Tiny modular pieces utilizing the power of Scriptable Objects",
"docs": {
"api/actions": {
"title": "Actions",
"sidebar_label": "Actions"
},
"api/constants": {
"title": "Constants",
"sidebar_label": "Constants"
},
"api/events": {
"title": "Events",
"sidebar_label": "Events"
},
"api/functions": {
"title": "Functions",
"sidebar_label": "Functions"
},
"api/listeners": {
"title": "Listeners",
"sidebar_label": "Listeners"
},
"api/lists": {
"title": "Lists",
"sidebar_label": "Lists"
},
"api/references": {
"title": "References",
"sidebar_label": "References"
},
"api/unity-events": {
"title": "Unity Events",
"sidebar_label": "Unity Events"
},
"api/variables": {
"title": "Variables",
"sidebar_label": "Variables"
},
"introduction/basic-tutorial": {
"title": "Basic tutorial",
"sidebar_label": "Basic tutorial"
},
"introduction/generator": {
"title": "Generator",
"sidebar_label": "Generator"
},
"introduction/overview": {
"title": "Overview and philosopy",
"sidebar_label": "Overview and philosopy"
},
"introduction/quick-start": {
"title": "Quick start",
"sidebar_label": "Quick start"
},
"introduction/unirx": {
"title": "Usage with UniRX",
"sidebar_label": "Usage with UniRX"
},
"README": {
"title": "README"
},
"subpackages/mobile": {
"title": "Mobile",
"sidebar_label": "Mobile"
},
"subpackages/scene-mgmt": {
"title": "Scene Mgmt",
"sidebar_label": "Scene Mgmt"
},
"subpackages/tags": {
"title": "Tags",
"sidebar_label": "Tags"
},
"subpackages/ui": {
"title": "UI",
"sidebar_label": "UI"
}
},
"links": {
"Quick Start": "Quick Start",
"API": "API",
"Github": "Github"
},
"categories": {
"Introduction": "Introduction",
"API Reference": "API Reference",
"Subpackages": "Subpackages"
}
},
"pages-strings": {
"Help Translate|recruit community translators for your project": "Help Translate",
"Edit this Doc|recruitment message asking to edit the doc source": "Edit",
"Translate this Doc|recruitment message asking to translate the docs": "Translate"
}
}

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{
"scripts": {
"examples": "docusaurus-examples",
"start": "docusaurus-start",
"build": "docusaurus-build",
"publish-gh-pages": "docusaurus-publish",
"write-translations": "docusaurus-write-translations",
"version": "docusaurus-version",
"rename-version": "docusaurus-rename-version"
},
"devDependencies": {
"docusaurus": "^1.13.0"
}
}

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/**
* Copyright (c) 2017-present, Facebook, Inc.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
const React = require("react");
const CompLibrary = require("../../core/CompLibrary.js");
const {MarkdownBlock, GridBlock, Container} = CompLibrary; /* Used to read markdown */
const siteConfig = require(`${process.cwd()}/siteConfig.js`);
function docUrl(doc, language) {
return `${siteConfig.baseUrl}${language ? `${language}/` : ""}${doc}`;
}
function imgUrl(img) {
return `${siteConfig.baseUrl}img/${img}`;
}
class Button extends React.Component {
render() {
return (
<div className="pluginWrapper buttonWrapper">
<a className="button hero" href={this.props.href} target={this.props.target}>
{this.props.children}
</a>
</div>
);
}
}
Button.defaultProps = {
target: "_self"
};
const SplashContainer = props => (
<div className="homeContainer">
<div className="homeSplashFade">
<div className="wrapper homeWrapper">{props.children}</div>
</div>
</div>
);
const ProjectTitle = () => (
<React.Fragment>
<div style={{display : "flex", justifyContent : "center", alignItems : "center"}}>
<img src={"img/atom-icon-pure-purple.png"} className="homeLogo" alt="Unity Atoms logo" width={82} height={82} style={{ marginRight: '0.5rem' }}/>
<h1 className="projectTitle">{siteConfig.title}</h1>
</div>
<h2 style={{marginTop : "0.5em"}}>
Tiny modular pieces utilizing the power of Scriptable Objects
</h2>
</React.Fragment>
);
const PromoSection = props => (
<div className="section promoSection">
<div className="promoRow">
<div className="pluginRowBlock">{props.children}</div>
</div>
</div>
);
class HomeSplash extends React.Component {
render() {
const language = this.props.language || "";
return (
<SplashContainer>
<div className="inner">
<ProjectTitle />
<PromoSection>
<Button href={docUrl("introduction/quick-start", language)}>
Get Started
</Button>
</PromoSection>
</div>
</SplashContainer>
);
}
}
const Block = props => (
<Container
id={props.id}
background={props.background}
className={props.className}
>
<GridBlock align="center" contents={props.children} layout={props.layout}/>
</Container>
);
const FeaturesTop = props => (
<Block layout="threeColumn" className="featureBlock">
{[
{
content: "Avoid scripts and systems directly dependent on each other.",
image : imgUrl("box.svg"),
imageAlign: 'top',
title: "Modular"
},
{
content: "Scriptable Objects makes it possible to make changes to your game at runtime.",
image : imgUrl("pen.svg"),
imageAlign: 'top',
title: "Editable"
},
{
content: "Modular code is easier to debug than tightly coupled code.",
image : imgUrl("bug.svg"),
imageAlign: 'top',
title: "Debuggable"
},
]}
</Block>
);
class Index extends React.Component {
render() {
const language = this.props.language || "";
return (
<div className="homeMainWrapper">
<HomeSplash language={language} />
<Container background="light">
<div style={{ paddingTop: '3rem', paddingBottom: '3rem' }}>
<FeaturesTop />
</div>
</Container>
</div>
);
}
}
module.exports = Index;

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{
"docs": {
"Introduction": [
"introduction/quick-start",
"introduction/overview",
"introduction/basic-tutorial",
"introduction/generator",
"introduction/unirx"
],
"API Reference": [
"api/actions",
"api/constants",
"api/events",
"api/functions",
"api/listeners",
"api/lists",
"api/references",
"api/unity-events",
"api/variables"
],
"Subpackages": [
"subpackages/mobile",
"subpackages/scene-mgmt",
"subpackages/tags",
"subpackages/ui"
]
}
}

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/**
* Copyright (c) 2017-present, Facebook, Inc.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
// See https://docusaurus.io/docs/site-config for all the possible
// site configuration options.
const siteConfig = {
title: 'Unity Atoms', // Title for your website.
tagline: 'Tiny modular pieces utilizing the power of Scriptable Objects',
url: 'https://adamramberg.github.io/unity-atoms', // Your website URL
baseUrl: '/',
docsUrl: '',
// Used for publishing and more
projectName: 'unity-atoms',
organizationName: 'Mambo Jambo Studios',
// For top-level user or org sites, the organization is still the same.
// e.g., for the https://JoelMarcey.github.io site, it would be set like...
// organizationName: 'JoelMarcey'
// For no header links in the top nav bar -> headerLinks: [],
headerLinks: [
{ doc: 'introduction/quick-start', label: 'Quick Start' },
{ doc: 'api/actions', label: 'API' },
{ href: 'https://www.github.com/AdamRamberg/unity-atoms', label: 'Github' }
],
/* path to images for header/footer */
headerIcon: 'img/atoms-icon-white.png',
footerIcon: 'img/atoms-icon-white.png',
favicon: 'img/favicon.ico',
/* Colors for website */
colors: {
primaryColor: '#5b389b',
secondaryColor: '#8555dc',
},
/* Custom fonts for website */
/*
fonts: {
myFont: [
"Times New Roman",
"Serif"
],
myOtherFont: [
"-apple-system",
"system-ui"
]
},
*/
// This copyright info is used in /core/Footer.js and blog RSS/Atom feeds.
copyright: `Copyright © ${new Date().getFullYear()} Adam Ramberg`,
highlight: {
// Highlight.js theme to use for syntax highlighting in code blocks.
theme: 'default',
},
// Add custom scripts here that would be placed in <script> tags.
scripts: ['https://buttons.github.io/buttons.js'],
// On page navigation for the current documentation page.
onPageNav: 'separate',
// No .html extensions for paths.
cleanUrl: true,
// Open Graph and Twitter card images.
ogImage: 'img/undraw_online.svg',
twitterImage: 'img/undraw_tweetstorm.svg',
// For sites with a sizable amount of content, set collapsible to true.
// Expand/collapse the links and subcategories under categories.
// docsSideNavCollapsible: true,
// Show documentation's last contributor's name.
// enableUpdateBy: true,
// Show documentation's last update time.
// enableUpdateTime: true,
// You may provide arbitrary config keys to be used as needed by your
// template. For example, if you need your repo's URL...
repoUrl: 'https://github.com/AdamRamberg/unity-atoms',
};
module.exports = siteConfig;

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/* your custom css */
.homeMainWrapper {
display: flex;
flex-direction: column;
}
.homeMainWrapper > * {
width: 100%;
}
.homeContainer {
flex-grow: 1;
display: flex;
justify-content: center;
align-items: center;
}
@media only screen and (min-device-width: 360px) and (max-device-width: 736px) {
}
@media only screen and (min-width: 1024px) {
}
@media only screen and (max-width: 1023px) {
}
@media only screen and (min-width: 1400px) {
}
@media only screen and (min-width: 1500px) {
}

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