Fixing FSM instancer where _base always is null

This commit is contained in:
Adam Ramberg 2020-12-22 03:24:32 +01:00
parent cede860ff4
commit 1e10584dad

View File

@ -49,7 +49,7 @@ namespace UnityAtoms
private void OnEnable()
{
if (_base == null)
if (Base == null)
{
_inMemoryCopy = ScriptableObject.CreateInstance<V>();
}