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11 lines
412 B
C#
11 lines
412 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityAtoms;
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public class CreateStringVariableOnAwake : CreateVariableOnAwake<string, StringVariable, StringEvent, StringStringEvent,
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StringListener, StringStringListener, StringAction, StringStringAction,
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StringVariableAction, StringVariableGameObjectAction, UnityStringEvent, UnityStringStringEvent>
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{
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}
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