unity-atoms/docs/api/unityatoms.baseatoms.md

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---
id: unityatoms.baseatoms
title: UnityAtoms.BaseAtoms
hide_title: true
sidebar_label: UnityAtoms.BaseAtoms
---
# Namespace - `UnityAtoms.BaseAtoms`
## `AtomBaseVariableEventListener`
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Event Listener of type `AtomBaseVariable`. Inherits from `AtomEventListener<AtomBaseVariable, AtomBaseVariableEvent, AtomBaseVariableUnityEvent>`.
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---
## `BoolPairEventReferenceListener`
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Event Reference Listener of type `BoolPair`. Inherits from `AtomEventReferenceListener<BoolPair, BoolPairEvent, BoolPairEventReference, BoolPairUnityEvent>`.
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---
## `Collider2DPairEventReferenceListener`
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Event Reference Listener of type `Collider2DPair`. Inherits from `AtomEventReferenceListener<Collider2DPair, Collider2DPairEvent, Collider2DPairEventReference, Collider2DPairUnityEvent>`.
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---
## `IntEventReferenceListener`
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Event Reference Listener of type `int`. Inherits from `AtomEventReferenceListener<int, IntEvent, IntEventReference, IntUnityEvent>`.
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---
## `ColliderEventReferenceListener`
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Event Reference Listener of type `Collider`. Inherits from `AtomEventReferenceListener<Collider, ColliderEvent, ColliderEventReference, ColliderUnityEvent>`.
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---
## `IntPairEventReferenceListener`
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Event Reference Listener of type `IntPair`. Inherits from `AtomEventReferenceListener<IntPair, IntPairEvent, IntPairEventReference, IntPairUnityEvent>`.
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---
## `Vector3PairEventReferenceListener`
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Event Reference Listener of type `Vector3Pair`. Inherits from `AtomEventReferenceListener<Vector3Pair, Vector3PairEvent, Vector3PairEventReference, Vector3PairUnityEvent>`.
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---
## `BoolEventReferenceListener`
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Event Reference Listener of type `bool`. Inherits from `AtomEventReferenceListener<bool, BoolEvent, BoolEventReference, BoolUnityEvent>`.
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---
## `Collider2DEventReferenceListener`
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Event Reference Listener of type `Collider2D`. Inherits from `AtomEventReferenceListener<Collider2D, Collider2DEvent, Collider2DEventReference, Collider2DUnityEvent>`.
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---
## `Vector2PairEventReferenceListener`
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Event Reference Listener of type `Vector2Pair`. Inherits from `AtomEventReferenceListener<Vector2Pair, Vector2PairEvent, Vector2PairEventReference, Vector2PairUnityEvent>`.
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---
## `StringPairEventReferenceListener`
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Event Reference Listener of type `StringPair`. Inherits from `AtomEventReferenceListener<StringPair, StringPairEvent, StringPairEventReference, StringPairUnityEvent>`.
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---
## `ColorEventReferenceListener`
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Event Reference Listener of type `Color`. Inherits from `AtomEventReferenceListener<Color, ColorEvent, ColorEventReference, ColorUnityEvent>`.
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---
## `Vector2EventReferenceListener`
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Event Reference Listener of type `Vector2`. Inherits from `AtomEventReferenceListener<Vector2, Vector2Event, Vector2EventReference, Vector2UnityEvent>`.
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---
## `FloatEventReferenceListener`
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Event Reference Listener of type `float`. Inherits from `AtomEventReferenceListener<float, FloatEvent, FloatEventReference, FloatUnityEvent>`.
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---
## `Vector3EventReferenceListener`
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Event Reference Listener of type `Vector3`. Inherits from `AtomEventReferenceListener<Vector3, Vector3Event, Vector3EventReference, Vector3UnityEvent>`.
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---
## `GameObjectEventReferenceListener`
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Event Reference Listener of type `GameObject`. Inherits from `AtomEventReferenceListener<GameObject, GameObjectEvent, GameObjectEventReference, GameObjectUnityEvent>`.
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---
## `FloatPairEventReferenceListener`
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Event Reference Listener of type `FloatPair`. Inherits from `AtomEventReferenceListener<FloatPair, FloatPairEvent, FloatPairEventReference, FloatPairUnityEvent>`.
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---
## `ColliderPairEventReferenceListener`
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Event Reference Listener of type `ColliderPair`. Inherits from `AtomEventReferenceListener<ColliderPair, ColliderPairEvent, ColliderPairEventReference, ColliderPairUnityEvent>`.
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---
## `ColorPairEventReferenceListener`
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Event Reference Listener of type `ColorPair`. Inherits from `AtomEventReferenceListener<ColorPair, ColorPairEvent, ColorPairEventReference, ColorPairUnityEvent>`.
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---
## `StringEventReferenceListener`
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Event Reference Listener of type `string`. Inherits from `AtomEventReferenceListener<string, StringEvent, StringEventReference, StringUnityEvent>`.
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---
## `GameObjectPairEventReferenceListener`
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Event Reference Listener of type `GameObjectPair`. Inherits from `AtomEventReferenceListener<GameObjectPair, GameObjectPairEvent, GameObjectPairEventReference, GameObjectPairUnityEvent>`.
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---
## `FloatReference`
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Reference of type `float`. Inherits from `EquatableAtomReference<float, FloatPair, FloatConstant, FloatVariable, FloatEvent, FloatPairEvent, FloatFloatFunction, FloatVariableInstancer, AtomCollection, AtomList>`.
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---
## `Vector2Reference`
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Reference of type `Vector2`. Inherits from `EquatableAtomReference<Vector2, Vector2Pair, Vector2Constant, Vector2Variable, Vector2Event, Vector2PairEvent, Vector2Vector2Function, Vector2VariableInstancer, AtomCollection, AtomList>`.
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---
## `BoolReference`
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Reference of type `bool`. Inherits from `EquatableAtomReference<bool, BoolPair, BoolConstant, BoolVariable, BoolEvent, BoolPairEvent, BoolBoolFunction, BoolVariableInstancer, AtomCollection, AtomList>`.
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---
## `ColorReference`
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Reference of type `Color`. Inherits from `EquatableAtomReference<Color, ColorPair, ColorConstant, ColorVariable, ColorEvent, ColorPairEvent, ColorColorFunction, ColorVariableInstancer, AtomCollection, AtomList>`.
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---
## `ColliderReference`
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Reference of type `Collider`. Inherits from `AtomReference<Collider, ColliderPair, ColliderConstant, ColliderVariable, ColliderEvent, ColliderPairEvent, ColliderColliderFunction, ColliderVariableInstancer, AtomCollection, AtomList>`.
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---
## `IntReference`
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Reference of type `int`. Inherits from `EquatableAtomReference<int, IntPair, IntConstant, IntVariable, IntEvent, IntPairEvent, IntIntFunction, IntVariableInstancer, AtomCollection, AtomList>`.
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---
## `Collider2DReference`
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Reference of type `Collider2D`. Inherits from `AtomReference<Collider2D, Collider2DPair, Collider2DConstant, Collider2DVariable, Collider2DEvent, Collider2DPairEvent, Collider2DCollider2DFunction, Collider2DVariableInstancer, AtomCollection, AtomList>`.
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---
## `GameObjectReference`
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Reference of type `GameObject`. Inherits from `AtomReference<GameObject, GameObjectPair, GameObjectConstant, GameObjectVariable, GameObjectEvent, GameObjectPairEvent, GameObjectGameObjectFunction, GameObjectVariableInstancer, AtomCollection, AtomList>`.
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---
## `Vector3Reference`
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Reference of type `Vector3`. Inherits from `EquatableAtomReference<Vector3, Vector3Pair, Vector3Constant, Vector3Variable, Vector3Event, Vector3PairEvent, Vector3Vector3Function, Vector3VariableInstancer, AtomCollection, AtomList>`.
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---
## `StringReference`
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Reference of type `string`. Inherits from `EquatableAtomReference<string, StringPair, StringConstant, StringVariable, StringEvent, StringPairEvent, StringStringFunction, StringVariableInstancer, AtomCollection, AtomList>`.
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---
## `GameObjectPair`
IPair of type `<GameObject>`. Inherits from `IPair<GameObject>`.
---
## `Vector3Pair`
IPair of type `<Vector3>`. Inherits from `IPair<Vector3>`.
---
## `Collider2DPair`
IPair of type `<Collider2D>`. Inherits from `IPair<Collider2D>`.
---
## `ColorPair`
IPair of type `<Color>`. Inherits from `IPair<Color>`.
---
## `ColliderPair`
IPair of type `<Collider>`. Inherits from `IPair<Collider>`.
---
## `IntPair`
IPair of type `<int>`. Inherits from `IPair<int>`.
---
## `Vector2Pair`
IPair of type `<Vector2>`. Inherits from `IPair<Vector2>`.
---
## `FloatPair`
IPair of type `<float>`. Inherits from `IPair<float>`.
---
## `BoolPair`
IPair of type `<bool>`. Inherits from `IPair<bool>`.
---
## `StringPair`
IPair of type `<string>`. Inherits from `IPair<string>`.
---
## `BoolPairUnityEvent`
None generic Unity Event of type `BoolPair`. Inherits from `UnityEvent<BoolPair>`.
---
## `ColliderPairUnityEvent`
None generic Unity Event of type `ColliderPair`. Inherits from `UnityEvent<ColliderPair>`.
---
## `GameObjectPairUnityEvent`
None generic Unity Event of type `GameObjectPair`. Inherits from `UnityEvent<GameObjectPair>`.
---
## `GameObjectUnityEvent`
None generic Unity Event of type `GameObject`. Inherits from `UnityEvent<GameObject>`.
---
## `Collider2DUnityEvent`
None generic Unity Event of type `Collider2D`. Inherits from `UnityEvent<Collider2D>`.
---
## `ColliderUnityEvent`
None generic Unity Event of type `Collider`. Inherits from `UnityEvent<Collider>`.
---
## `BoolUnityEvent`
None generic Unity Event of type `bool`. Inherits from `UnityEvent<bool>`.
---
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## `VoidUnityEvent`
None generic Unity Event of type `Void`. Inherits from `UnityEvent<Void>`.
---
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## `IntPairUnityEvent`
None generic Unity Event of type `IntPair`. Inherits from `UnityEvent<IntPair>`.
---
## `Vector2UnityEvent`
None generic Unity Event of type `Vector2`. Inherits from `UnityEvent<Vector2>`.
---
## `FloatUnityEvent`
None generic Unity Event of type `float`. Inherits from `UnityEvent<float>`.
---
## `IntUnityEvent`
None generic Unity Event of type `int`. Inherits from `UnityEvent<int>`.
---
## `Vector3UnityEvent`
None generic Unity Event of type `Vector3`. Inherits from `UnityEvent<Vector3>`.
---
## `StringPairUnityEvent`
None generic Unity Event of type `StringPair`. Inherits from `UnityEvent<StringPair>`.
---
## `ColorPairUnityEvent`
None generic Unity Event of type `ColorPair`. Inherits from `UnityEvent<ColorPair>`.
---
## `ColorUnityEvent`
None generic Unity Event of type `Color`. Inherits from `UnityEvent<Color>`.
---
## `AtomBaseVariableUnityEvent`
None generic Unity Event of type `AtomBaseVariable`. Inherits from `UnityEvent<AtomBaseVariable>`.
---
## `StringUnityEvent`
None generic Unity Event of type `string`. Inherits from `UnityEvent<string>`.
---
## `FloatPairUnityEvent`
None generic Unity Event of type `FloatPair`. Inherits from `UnityEvent<FloatPair>`.
---
## `Vector3PairUnityEvent`
None generic Unity Event of type `Vector3Pair`. Inherits from `UnityEvent<Vector3Pair>`.
---
## `Collider2DPairUnityEvent`
None generic Unity Event of type `Collider2DPair`. Inherits from `UnityEvent<Collider2DPair>`.
---
## `Vector2PairUnityEvent`
None generic Unity Event of type `Vector2Pair`. Inherits from `UnityEvent<Vector2Pair>`.
---
## `GameObjectConstant`
Constant of type `GameObject`. Inherits from `AtomBaseVariable<GameObject>`.
---
## `Collider2DConstant`
Constant of type `Collider2D`. Inherits from `AtomBaseVariable<Collider2D>`.
---
## `BoolConstant`
Constant of type `bool`. Inherits from `AtomBaseVariable<bool>`.
---
## `Vector2Constant`
Constant of type `Vector2`. Inherits from `AtomBaseVariable<Vector2>`.
---
## `ColliderConstant`
Constant of type `Collider`. Inherits from `AtomBaseVariable<Collider>`.
---
## `IntConstant`
Constant of type `int`. Inherits from `AtomBaseVariable<int>`.
---
## `FloatConstant`
Constant of type `float`. Inherits from `AtomBaseVariable<float>`.
---
## `StringConstant`
Constant of type `string`. Inherits from `AtomBaseVariable<string>`.
---
## `ColorConstant`
Constant of type `Color`. Inherits from `AtomBaseVariable<Color>`.
---
## `Vector3Constant`
Constant of type `Vector3`. Inherits from `AtomBaseVariable<Vector3>`.
---
## `ColorPairEventReference`
Event Reference of type `ColorPair`. Inherits from `AtomEventReference<ColorPair, ColorVariable, ColorPairEvent, ColorVariableInstancer, ColorPairEventInstancer>`.
---
## `StringEventReference`
Event Reference of type `string`. Inherits from `AtomEventReference<string, StringVariable, StringEvent, StringVariableInstancer, StringEventInstancer>`.
---
## `Collider2DPairEventReference`
Event Reference of type `Collider2DPair`. Inherits from `AtomEventReference<Collider2DPair, Collider2DVariable, Collider2DPairEvent, Collider2DVariableInstancer, Collider2DPairEventInstancer>`.
---
## `IntEventReference`
Event Reference of type `int`. Inherits from `AtomEventReference<int, IntVariable, IntEvent, IntVariableInstancer, IntEventInstancer>`.
---
## `ColliderEventReference`
Event Reference of type `Collider`. Inherits from `AtomEventReference<Collider, ColliderVariable, ColliderEvent, ColliderVariableInstancer, ColliderEventInstancer>`.
---
## `BoolEventReference`
Event Reference of type `bool`. Inherits from `AtomEventReference<bool, BoolVariable, BoolEvent, BoolVariableInstancer, BoolEventInstancer>`.
---
## `GameObjectEventReference`
Event Reference of type `GameObject`. Inherits from `AtomEventReference<GameObject, GameObjectVariable, GameObjectEvent, GameObjectVariableInstancer, GameObjectEventInstancer>`.
---
## `ColliderPairEventReference`
Event Reference of type `ColliderPair`. Inherits from `AtomEventReference<ColliderPair, ColliderVariable, ColliderPairEvent, ColliderVariableInstancer, ColliderPairEventInstancer>`.
---
## `Vector2EventReference`
Event Reference of type `Vector2`. Inherits from `AtomEventReference<Vector2, Vector2Variable, Vector2Event, Vector2VariableInstancer, Vector2EventInstancer>`.
---
## `BoolPairEventReference`
Event Reference of type `BoolPair`. Inherits from `AtomEventReference<BoolPair, BoolVariable, BoolPairEvent, BoolVariableInstancer, BoolPairEventInstancer>`.
---
## `StringPairEventReference`
Event Reference of type `StringPair`. Inherits from `AtomEventReference<StringPair, StringVariable, StringPairEvent, StringVariableInstancer, StringPairEventInstancer>`.
---
## `Collider2DEventReference`
Event Reference of type `Collider2D`. Inherits from `AtomEventReference<Collider2D, Collider2DVariable, Collider2DEvent, Collider2DVariableInstancer, Collider2DEventInstancer>`.
---
## `IntPairEventReference`
Event Reference of type `IntPair`. Inherits from `AtomEventReference<IntPair, IntVariable, IntPairEvent, IntVariableInstancer, IntPairEventInstancer>`.
---
## `Vector2PairEventReference`
Event Reference of type `Vector2Pair`. Inherits from `AtomEventReference<Vector2Pair, Vector2Variable, Vector2PairEvent, Vector2VariableInstancer, Vector2PairEventInstancer>`.
---
## `FloatPairEventReference`
Event Reference of type `FloatPair`. Inherits from `AtomEventReference<FloatPair, FloatVariable, FloatPairEvent, FloatVariableInstancer, FloatPairEventInstancer>`.
---
## `Vector3EventReference`
Event Reference of type `Vector3`. Inherits from `AtomEventReference<Vector3, Vector3Variable, Vector3Event, Vector3VariableInstancer, Vector3EventInstancer>`.
---
## `FloatEventReference`
Event Reference of type `float`. Inherits from `AtomEventReference<float, FloatVariable, FloatEvent, FloatVariableInstancer, FloatEventInstancer>`.
---
## `Vector3PairEventReference`
Event Reference of type `Vector3Pair`. Inherits from `AtomEventReference<Vector3Pair, Vector3Variable, Vector3PairEvent, Vector3VariableInstancer, Vector3PairEventInstancer>`.
---
## `GameObjectPairEventReference`
Event Reference of type `GameObjectPair`. Inherits from `AtomEventReference<GameObjectPair, GameObjectVariable, GameObjectPairEvent, GameObjectVariableInstancer, GameObjectPairEventInstancer>`.
---
## `ColorEventReference`
Event Reference of type `Color`. Inherits from `AtomEventReference<Color, ColorVariable, ColorEvent, ColorVariableInstancer, ColorEventInstancer>`.
---
## `Vector2VariableInstancer`
Variable Instancer of type `Vector2`. Inherits from `AtomVariableInstancer<Vector2Variable, Vector2Pair, Vector2, Vector2Event, Vector2PairEvent, Vector2Vector2Function>`.
---
## `Vector3VariableInstancer`
Variable Instancer of type `Vector3`. Inherits from `AtomVariableInstancer<Vector3Variable, Vector3Pair, Vector3, Vector3Event, Vector3PairEvent, Vector3Vector3Function>`.
---
## `FloatVariableInstancer`
Variable Instancer of type `float`. Inherits from `AtomVariableInstancer<FloatVariable, FloatPair, float, FloatEvent, FloatPairEvent, FloatFloatFunction>`.
---
## `BoolVariableInstancer`
Variable Instancer of type `bool`. Inherits from `AtomVariableInstancer<BoolVariable, BoolPair, bool, BoolEvent, BoolPairEvent, BoolBoolFunction>`.
---
## `Collider2DVariableInstancer`
Variable Instancer of type `Collider2D`. Inherits from `AtomVariableInstancer<Collider2DVariable, Collider2DPair, Collider2D, Collider2DEvent, Collider2DPairEvent, Collider2DCollider2DFunction>`.
---
## `GameObjectVariableInstancer`
Variable Instancer of type `GameObject`. Inherits from `AtomVariableInstancer<GameObjectVariable, GameObjectPair, GameObject, GameObjectEvent, GameObjectPairEvent, GameObjectGameObjectFunction>`.
---
## `ColorVariableInstancer`
Variable Instancer of type `Color`. Inherits from `AtomVariableInstancer<ColorVariable, ColorPair, Color, ColorEvent, ColorPairEvent, ColorColorFunction>`.
---
## `ColliderVariableInstancer`
Variable Instancer of type `Collider`. Inherits from `AtomVariableInstancer<ColliderVariable, ColliderPair, Collider, ColliderEvent, ColliderPairEvent, ColliderColliderFunction>`.
---
## `IntVariableInstancer`
Variable Instancer of type `int`. Inherits from `AtomVariableInstancer<IntVariable, IntPair, int, IntEvent, IntPairEvent, IntIntFunction>`.
---
## `StringVariableInstancer`
Variable Instancer of type `string`. Inherits from `AtomVariableInstancer<StringVariable, StringPair, string, StringEvent, StringPairEvent, StringStringFunction>`.
---
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## `VoidBaseEventReference`
Event Reference of type `Void`. Inherits from `AtomBaseEventReference<Void, VoidEvent, VoidEventInstancer>`.
---
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## `Vector3EventInstancer`
Event Instancer of type `Vector3`. Inherits from `AtomEventInstancer<Vector3, Vector3Event>`.
---
## `FloatEventInstancer`
Event Instancer of type `float`. Inherits from `AtomEventInstancer<float, FloatEvent>`.
---
## `Vector3PairEventInstancer`
Event Instancer of type `Vector3Pair`. Inherits from `AtomEventInstancer<Vector3Pair, Vector3PairEvent>`.
---
## `GameObjectPairEventInstancer`
Event Instancer of type `GameObjectPair`. Inherits from `AtomEventInstancer<GameObjectPair, GameObjectPairEvent>`.
---
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## `VoidEventInstancer`
Event Instancer of type `Void`. Inherits from `AtomEventInstancer<Void, VoidEvent>`.
---
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## `ColorEventInstancer`
Event Instancer of type `Color`. Inherits from `AtomEventInstancer<Color, ColorEvent>`.
---
## `Vector2EventInstancer`
Event Instancer of type `Vector2`. Inherits from `AtomEventInstancer<Vector2, Vector2Event>`.
---
## `BoolPairEventInstancer`
Event Instancer of type `BoolPair`. Inherits from `AtomEventInstancer<BoolPair, BoolPairEvent>`.
---
## `StringPairEventInstancer`
Event Instancer of type `StringPair`. Inherits from `AtomEventInstancer<StringPair, StringPairEvent>`.
---
## `Collider2DEventInstancer`
Event Instancer of type `Collider2D`. Inherits from `AtomEventInstancer<Collider2D, Collider2DEvent>`.
---
## `IntPairEventInstancer`
Event Instancer of type `IntPair`. Inherits from `AtomEventInstancer<IntPair, IntPairEvent>`.
---
## `Vector2PairEventInstancer`
Event Instancer of type `Vector2Pair`. Inherits from `AtomEventInstancer<Vector2Pair, Vector2PairEvent>`.
---
## `FloatPairEventInstancer`
Event Instancer of type `FloatPair`. Inherits from `AtomEventInstancer<FloatPair, FloatPairEvent>`.
---
## `ColliderEventInstancer`
Event Instancer of type `Collider`. Inherits from `AtomEventInstancer<Collider, ColliderEvent>`.
---
## `BoolEventInstancer`
Event Instancer of type `bool`. Inherits from `AtomEventInstancer<bool, BoolEvent>`.
---
## `GameObjectEventInstancer`
Event Instancer of type `GameObject`. Inherits from `AtomEventInstancer<GameObject, GameObjectEvent>`.
---
## `ColliderPairEventInstancer`
Event Instancer of type `ColliderPair`. Inherits from `AtomEventInstancer<ColliderPair, ColliderPairEvent>`.
---
## `ColorPairEventInstancer`
Event Instancer of type `ColorPair`. Inherits from `AtomEventInstancer<ColorPair, ColorPairEvent>`.
---
## `StringEventInstancer`
Event Instancer of type `string`. Inherits from `AtomEventInstancer<string, StringEvent>`.
---
## `Collider2DPairEventInstancer`
Event Instancer of type `Collider2DPair`. Inherits from `AtomEventInstancer<Collider2DPair, Collider2DPairEvent>`.
---
## `IntEventInstancer`
Event Instancer of type `int`. Inherits from `AtomEventInstancer<int, IntEvent>`.
---
## `BoolVariable`
Variable of type `bool`. Inherits from `EquatableAtomVariable<bool, BoolPair, BoolEvent, BoolPairEvent, BoolBoolFunction>`.
---
## `Vector2Variable`
Variable of type `Vector2`. Inherits from `EquatableAtomVariable<Vector2, Vector2Pair, Vector2Event, Vector2PairEvent, Vector2Vector2Function>`.
### Methods
#### `MultiplyBy(System.Single)`
Multiply variable by value.
##### Parameters
- `value` - Value to multiple by.
---
#### `MultiplyBy(UnityAtoms.AtomBaseVariable{System.Single})`
Multiply variable by Variable value.
##### Parameters
- `variable` - Variable with value to multiple by.
---
#### `DivideBy(System.Single)`
Divide Variable by value.
##### Parameters
- `value` - Value to divide by.
---
#### `DivideBy(UnityAtoms.AtomBaseVariable{System.Single})`
Divide Variable by Variable value.
##### Parameters
- `variable` - Variable value to divide by.
---
## `ColliderVariable`
Variable of type `Collider`. Inherits from `AtomVariable<Collider, ColliderPair, ColliderEvent, ColliderPairEvent, ColliderColliderFunction>`.
---
## `IntVariable`
Variable of type `int`. Inherits from `EquatableAtomVariable<int, IntPair, IntEvent, IntPairEvent, IntIntFunction>`.
### Methods
#### `Add(System.Int32)`
Add value to Variable.
##### Parameters
- `value` - Value to add.
---
#### `Add(UnityAtoms.AtomBaseVariable{System.Int32})`
Add variable value to Variable.
##### Parameters
- `variable` - Variable with value to add.
---
#### `Subtract(System.Int32)`
Subtract value from Variable.
##### Parameters
- `value` - Value to subtract.
---
#### `Subtract(UnityAtoms.AtomBaseVariable{System.Int32})`
Subtract variable value from Variable.
##### Parameters
- `variable` - Variable with value to subtract.
---
#### `MultiplyBy(System.Int32)`
Multiply variable by value.
##### Parameters
- `value` - Value to multiple by.
---
#### `MultiplyBy(UnityAtoms.AtomBaseVariable{System.Int32})`
Multiply variable by Variable value.
##### Parameters
- `variable` - Variable with value to multiple by.
---
#### `DivideBy(System.Int32)`
Divide Variable by value.
##### Parameters
- `value` - Value to divide by.
---
#### `DivideBy(UnityAtoms.AtomBaseVariable{System.Int32})`
Divide Variable by Variable value.
##### Parameters
- `variable` - Variable value to divide by.
---
## `FloatVariable`
Variable of type `float`. Inherits from `EquatableAtomVariable<float, FloatPair, FloatEvent, FloatPairEvent, FloatFloatFunction>`.
### Methods
#### `Add(System.Single)`
Add value to Variable.
##### Parameters
- `value` - Value to add.
---
#### `Add(UnityAtoms.AtomBaseVariable{System.Single})`
Add variable value to Variable.
##### Parameters
- `variable` - Variable with value to add.
---
#### `Subtract(System.Single)`
Subtract value from Variable.
##### Parameters
- `value` - Value to subtract.
---
#### `Subtract(UnityAtoms.AtomBaseVariable{System.Single})`
Subtract variable value from Variable.
##### Parameters
- `variable` - Variable with value to subtract.
---
#### `MultiplyBy(System.Single)`
Multiply variable by value.
##### Parameters
- `value` - Value to multiple by.
---
#### `MultiplyBy(UnityAtoms.AtomBaseVariable{System.Single})`
Multiply variable by Variable value.
##### Parameters
- `variable` - Variable with value to multiple by.
---
#### `DivideBy(System.Single)`
Divide Variable by value.
##### Parameters
- `value` - Value to divide by.
---
#### `DivideBy(UnityAtoms.AtomBaseVariable{System.Single})`
Divide Variable by Variable value.
##### Parameters
- `variable` - Variable value to divide by.
---
## `StringVariable`
Variable of type `string`. Inherits from `EquatableAtomVariable<string, StringPair, StringEvent, StringPairEvent, StringStringFunction>`.
---
## `GameObjectVariable`
Variable of type `GameObject`. Inherits from `AtomVariable<GameObject, GameObjectPair, GameObjectEvent, GameObjectPairEvent, GameObjectGameObjectFunction>`.
---
## `Collider2DVariable`
Variable of type `Collider2D`. Inherits from `AtomVariable<Collider2D, Collider2DPair, Collider2DEvent, Collider2DPairEvent, Collider2DCollider2DFunction>`.
---
## `ColorVariable`
Variable of type `Color`. Inherits from `EquatableAtomVariable<Color, ColorPair, ColorEvent, ColorPairEvent, ColorColorFunction>`.
### Methods
#### `SetAlpha(System.Single)`
Set Alpha of Color by value.
##### Parameters
- `value` - New alpha value.
---
#### `SetAlpha(UnityAtoms.AtomBaseVariable{System.Single})`
Set Alpha of Color by Variable value.
##### Parameters
- `variable` - New alpha Variable value.
---
## `Vector3Variable`
Variable of type `Vector3`. Inherits from `EquatableAtomVariable<Vector3, Vector3Pair, Vector3Event, Vector3PairEvent, Vector3Vector3Function>`.
### Methods
#### `MultiplyBy(System.Single)`
Multiply variable by value.
##### Parameters
- `value` - Value to multiple by.
---
#### `MultiplyBy(UnityAtoms.AtomBaseVariable{System.Single})`
Multiply variable by Variable value.
##### Parameters
- `variable` - Variable with value to multiple by.
---
#### `DivideBy(System.Single)`
Divide Variable by value.
##### Parameters
- `value` - Value to divide by.
---
#### `DivideBy(UnityAtoms.AtomBaseVariable{System.Single})`
Divide Variable by Variable value.
##### Parameters
- `variable` - Variable value to divide by.
---
## `AtomBaseVariableAction`
Action of type `AtomBaseVariable`. Inherits from `AtomAction<AtomBaseVariable>`.
---
## `GameObjectAction`
Action of type `GameObject`. Inherits from `AtomAction<GameObject>`.
---
## `Vector2PairAction`
Action of type `Vector2Pair`. Inherits from `AtomAction<Vector2Pair>`.
---
## `Vector2Action`
Action of type `Vector2`. Inherits from `AtomAction<Vector2>`.
---
## `Vector3Action`
Action of type `Vector3`. Inherits from `AtomAction<Vector3>`.
---
## `FloatPairAction`
Action of type `FloatPair`. Inherits from `AtomAction<FloatPair>`.
---
## `ColorAction`
Action of type `Color`. Inherits from `AtomAction<Color>`.
---
## `IntPairAction`
Action of type `IntPair`. Inherits from `AtomAction<IntPair>`.
---
## `Vector3PairAction`
Action of type `Vector3Pair`. Inherits from `AtomAction<Vector3Pair>`.
---
## `ColliderAction`
Action of type `Collider`. Inherits from `AtomAction<Collider>`.
---
## `StringAction`
Action of type `string`. Inherits from `AtomAction<string>`.
---
## `Collider2DPairAction`
Action of type `Collider2DPair`. Inherits from `AtomAction<Collider2DPair>`.
---
## `BoolPairAction`
Action of type `BoolPair`. Inherits from `AtomAction<BoolPair>`.
---
## `ColliderPairAction`
Action of type `ColliderPair`. Inherits from `AtomAction<ColliderPair>`.
---
## `BoolAction`
Action of type `bool`. Inherits from `AtomAction<bool>`.
---
## `GameObjectPairAction`
Action of type `GameObjectPair`. Inherits from `AtomAction<GameObjectPair>`.
---
## `IntAction`
Action of type `int`. Inherits from `AtomAction<int>`.
---
## `StringPairAction`
Action of type `StringPair`. Inherits from `AtomAction<StringPair>`.
---
## `ColorPairAction`
Action of type `ColorPair`. Inherits from `AtomAction<ColorPair>`.
---
## `FloatAction`
Action of type `float`. Inherits from `AtomAction<float>`.
---
## `Collider2DAction`
Action of type `Collider2D`. Inherits from `AtomAction<Collider2D>`.
---
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## `FloatFloatFunction`
Function x 2 of type `float`. Inherits from `AtomFunction<float, float>`.
---
## `Vector3Vector3Function`
Function x 2 of type `Vector3`. Inherits from `AtomFunction<Vector3, Vector3>`.
---
## `IntIntFunction`
Function x 2 of type `int`. Inherits from `AtomFunction<int, int>`.
---
## `BoolBoolFunction`
Function x 2 of type `bool`. Inherits from `AtomFunction<bool, bool>`.
---
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## `Collider2DCollider2DFunction`
Function x 2 of type `Collider2D`. Inherits from `AtomFunction<Collider2D, Collider2D>`.
---
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## `Vector2Vector2Function`
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Function x 2 of type `Vector2`. Inherits from `AtomFunction<Vector2, Vector2>`.
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---
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## `GameObjectGameObjectFunction`
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Function x 2 of type `GameObject`. Inherits from `AtomFunction<GameObject, GameObject>`.
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---
## `StringStringFunction`
Function x 2 of type `string`. Inherits from `AtomFunction<string, string>`.
---
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## `ColorColorFunction`
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Function x 2 of type `Color`. Inherits from `AtomFunction<Color, Color>`.
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---
## `ColliderColliderFunction`
Function x 2 of type `Collider`. Inherits from `AtomFunction<Collider, Collider>`.
---
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## `SyncCollider2DVariableInstancerToCollection`
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Adds Variable Instancer's Variable of type Collider2D to a Collection or List on OnEnable and removes it on OnDestroy.
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---
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## `SyncGameObjectVariableInstancerToCollection`
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Adds Variable Instancer's Variable of type GameObject to a Collection or List on OnEnable and removes it on OnDestroy.
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---
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## `SyncColliderVariableInstancerToCollection`
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Adds Variable Instancer's Variable of type Collider to a Collection or List on OnEnable and removes it on OnDestroy.
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---
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## `SyncVector2VariableInstancerToCollection`
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Adds Variable Instancer's Variable of type Vector2 to a Collection or List on OnEnable and removes it on OnDestroy.
---
## `SyncBoolVariableInstancerToCollection`
Adds Variable Instancer's Variable of type bool to a Collection or List on OnEnable and removes it on OnDestroy.
---
## `SyncVector3VariableInstancerToCollection`
Adds Variable Instancer's Variable of type Vector3 to a Collection or List on OnEnable and removes it on OnDestroy.
---
## `SyncFloatVariableInstancerToCollection`
Adds Variable Instancer's Variable of type float to a Collection or List on OnEnable and removes it on OnDestroy.
---
## `SyncStringVariableInstancerToCollection`
Adds Variable Instancer's Variable of type string to a Collection or List on OnEnable and removes it on OnDestroy.
---
## `SyncColorVariableInstancerToCollection`
Adds Variable Instancer's Variable of type Color to a Collection or List on OnEnable and removes it on OnDestroy.
---
## `SyncIntVariableInstancerToCollection`
Adds Variable Instancer's Variable of type int to a Collection or List on OnEnable and removes it on OnDestroy.
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---
## `FloatPairEvent`
Event of type `FloatPair`. Inherits from `AtomEvent<FloatPair>`.
---
## `Vector2PairEvent`
Event of type `Vector2Pair`. Inherits from `AtomEvent<Vector2Pair>`.
---
## `ColliderEvent`
Event of type `Collider`. Inherits from `AtomEvent<Collider>`.
---
## `GameObjectEvent`
Event of type `GameObject`. Inherits from `AtomEvent<GameObject>`.
---
## `BoolPairEvent`
Event of type `BoolPair`. Inherits from `AtomEvent<BoolPair>`.
---
## `ColorPairEvent`
Event of type `ColorPair`. Inherits from `AtomEvent<ColorPair>`.
---
## `ColliderPairEvent`
Event of type `ColliderPair`. Inherits from `AtomEvent<ColliderPair>`.
---
## `IntPairEvent`
Event of type `IntPair`. Inherits from `AtomEvent<IntPair>`.
---
## `GameObjectPairEvent`
Event of type `GameObjectPair`. Inherits from `AtomEvent<GameObjectPair>`.
---
## `Vector3Event`
Event of type `Vector3`. Inherits from `AtomEvent<Vector3>`.
---
## `Collider2DPairEvent`
Event of type `Collider2DPair`. Inherits from `AtomEvent<Collider2DPair>`.
---
## `BoolEvent`
Event of type `bool`. Inherits from `AtomEvent<bool>`.
---
## `StringEvent`
Event of type `string`. Inherits from `AtomEvent<string>`.
---
## `Vector3PairEvent`
Event of type `Vector3Pair`. Inherits from `AtomEvent<Vector3Pair>`.
---
## `AtomBaseVariableEvent`
Event of type `AtomBaseVariable`. Inherits from `AtomEvent<AtomBaseVariable>`.
---
## `ColorEvent`
Event of type `Color`. Inherits from `AtomEvent<Color>`.
---
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## `VoidEvent`
Event of type `Void`. Inherits from `AtomEvent<Void>`.
---
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## `Vector2Event`
Event of type `Vector2`. Inherits from `AtomEvent<Vector2>`.
---
## `StringPairEvent`
Event of type `StringPair`. Inherits from `AtomEvent<StringPair>`.
---
## `FloatEvent`
Event of type `float`. Inherits from `AtomEvent<float>`.
---
## `Collider2DEvent`
Event of type `Collider2D`. Inherits from `AtomEvent<Collider2D>`.
---
## `IntEvent`
Event of type `int`. Inherits from `AtomEvent<int>`.
---
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## `VoidBaseEventReferenceListener`
Event Reference Listener of type `Void`. Inherits from `AtomEventReferenceListener<Void, VoidEvent, VoidBaseEventReference, VoidUnityEvent>`.
---
## `AtomListInstancer`
AtomList Instancer that creates an in memory copy of a List at runtime.
---
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## `StringReferenceAtomBaseVariableDictionary`
A SerializableDictionary of type StringReference and AtomBaseVariable. Used by AtomCollection.
### Methods
#### `Get<T>(System.String)`
Generic getter.
#### Type Parameters
- `T` - The expected type of the value you want to retrieve.
##### Parameters
- `key` - The key associated with the value you want to retrieve.
##### Returns
The value of type T if found, otherwise null.
---
#### `Get<T>(UnityAtoms.AtomBaseVariable{System.String})`
Generic getter.
#### Type Parameters
- `T` - The expected type of the value you want to retrieve.
##### Parameters
- `key` - The key associated with the value you want to retrieve.
##### Returns
The value of type T if found, otherwise null.
---
#### `Add(System.String,UnityAtoms.AtomBaseVariable)`
Add value and its associated key to the dictionary.
##### Parameters
- `key` - The key associated with the value.
- `value` - The value to add.
---
#### `Add(UnityAtoms.AtomBaseVariable{System.String},UnityAtoms.AtomBaseVariable)`
Add value and its associated key to the dictionary.
##### Parameters
- `key` - The key associated with the value.
- `value` - The value to add.
---
#### `Remove(System.String)`
Remove item by key from the collection.
##### Parameters
- `key` - The key that you want to remove.
##### Returns
True if it removed a value from the collection, otherwise false.
---
#### `Remove(UnityAtoms.AtomBaseVariable{System.String})`
Remove item by key from the collection.
##### Parameters
- `key` - The key that you want to remove.
##### Returns
True if it removed a value from the collection, otherwise false.
---
## `SerializableDictionary<K,V>`
#### Type Parameters
- `K` - Key type.
- `V` - Value type.
A Serializable dictionary used by AtomCollection.
### Variables
#### `_duplicateKeyIndices`
Needed in order to keep track of duplicate keys in the dictionary.
---
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## `AtomCollectionReferenceUsage`
Different types of usages for an Atom Collection Reference.
---
## `AtomCollectionReference`
Reference of type `AtomCollection`. Inherits from `AtomBaseReference`.
### Variables
#### `_collection`
Variable used if `Usage` is set to `COLLECTION`.
---
#### `_instancer`
Variable Instancer used if `Usage` is set to `COLLECTION_INSTANCER`.
### Properties
#### `Collection`
Get the value for the Reference.
### Methods
#### `GetValue`
Get value as an `IAtomCollection`. Needed in order to inject Collection References into the Variable Instancer class.
##### Returns
The value as an `IAtomList`.
---
## `SyncListInstancerToCollection`
Adds Variable Instancer's List to a Collection or List on OnEnable and removes it on OnDestroy.
---
## `SyncCollectionInstancerToCollection`
Adds Variable Instancer's Collection to a Collection or List on OnEnable and removes it on OnDestroy.
---
## `AtomBaseCollectionInstancer<T,V>`
#### Type Parameters
- `T` - undefined
- `V` - undefined
Creates an in memory copy of a Collection using a base.
### Methods
#### `ImplSpecificSetup`
Creates in memory copies of the Added, Removed and Cleared Events on OnEnable.
---
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## `AtomList`
A List of Atom Variables (AtomBaseVariable).
### Properties
#### `Added`
Event for when and item is added to the list.
---
#### `Removed`
Event for when and item is removed from the list.
---
#### `Cleared`
Event for when the list is cleared.
### Methods
#### `GetValue`
Get value as an `IAtomList`. Needed in order to inject Lists into the Variable Instancer class.
##### Returns
The value as an `IAtomList`.
---
#### `ObserveAdd`
Make the add event into an `IObservable<T>`. Makes List's add Event compatible with for example UniRx.
##### Returns
The add Event as an `IObservable<T>`.
---
#### `ObserveRemove`
Make the remove event into an `IObservable<T>`. Makes List's remove Event compatible with for example UniRx.
##### Returns
The remove Event as an `IObservable<T>`.
---
#### `ObserveClear`
Make the clear event into an `IObservable<Void>`. Makes List's clear Event compatible with for example UniRx.
##### Returns
The clear Event as an `IObservable<Void>`.
---
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## `AtomCollectionInstancer`
AtomCollection Instancer that creates an in memory copy of a Collection at runtime.
---
## `AtomListReferenceUsage`
Different types of usages for an Atom List Reference.
---
## `AtomListReference`
Reference of type `AtomList`. Inherits from `AtomBaseReference`.
### Variables
#### `_list`
Variable used if `Usage` is set to `LIST`.
---
#### `_instancer`
Variable Instancer used if `Usage` is set to `LIST_INSTANCER`.
### Properties
#### `List`
Get the value for the Reference.
### Methods
#### `GetValue`
Get value as an `IAtomList`. Needed in order to inject List References into the Variable Instancer class.
##### Returns
The value as an `IAtomList`.
---
## `IWithCollectionEvents`
Interface for all Atom Collections.
---
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## `AtomCollection`
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A Collection / Dictionary of Atom Variables (`AtomBaseVariable`).
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### Properties
#### `Added`
Event for when and item is added to the collection.
---
#### `Removed`
Event for when and item is removed from the collection.
---
#### `Cleared`
Event for when the collection is cleared.
### Methods
#### `GetValue`
Get value as an `IAtomCollection`. Needed in order to inject Collection into the Variable Instancer class.
##### Returns
The value as an `IAtomCollection`.
---
#### `ObserveAdd`
Make the add event into an `IObservable<T>`. Makes Collection's add Event compatible with for example UniRx.
##### Returns
The add Event as an `IObservable<T>`.
---
#### `ObserveRemove`
Make the remove event into an `IObservable<T>`. Makes Collection's remove Event compatible with for example UniRx.
##### Returns
The remove Event as an `IObservable<T>`.
---
#### `ObserveClear`
Make the clear event into an `IObservable<Void>`. Makes Collection's clear Event compatible with for example UniRx.
##### Returns
The clear Event as an `IObservable<Void>`.
---
## `AtomBaseVariableList`
A List of type AtomBaseVariable. Used by AtomList.
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### Properties
#### `Added`
Get or set the Added Action.
---
#### `Removed`
Get or set the Removed Action.
---
#### `Cleared`
Get or set the Cleared Action.
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### Methods
#### `Get<T>(System.Int32)`
Generic getter.
#### Type Parameters
- `T` - The expected type of the value you want to retrieve.
##### Parameters
- `index` - The index you want to retrieve.
##### Returns
The value of type T at specified index.
---
#### `Get<T>(UnityAtoms.AtomBaseVariable{System.Int32})`
Generic getter.
#### Type Parameters
- `T` - The expected type of the value you want to retrieve.
##### Parameters
- `index` - The index you want to retrieve.
##### Returns
The value of type T at specified index.
---
#### `Add(UnityAtoms.AtomBaseVariable)`
Add an item to the list.
##### Parameters
- `item` - The item to add.
---
#### `Remove(UnityAtoms.AtomBaseVariable)`
Remove an item from the list.
##### Parameters
- `item` - The item to remove.
##### Returns
True if it was removed, otherwise false..
---
#### `RemoveAt(System.Int32)`
Remove an item at provided index.
##### Parameters
- `index` - The index to remove item at.
---
#### `Insert(System.Int32,UnityAtoms.AtomBaseVariable)`
Insert item at index.
##### Parameters
- `index` - Index to insert item at.
- `item` - Item to insert.
---
#### `Clear`
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Clear list.
---
## `SyncVariableInstancerToCollection`3`
Adds a Variable from a Variable Instancer to a Collection or List on OnEnable and removes it on OnDestroy.
### Variables
#### `_variableInstancer`
The Variable Instancer whose Variable will get synced to the List and / or Collection defined.
---
#### `_syncToCollection`
If assigned the Variable from the Variable Instancer will be added to the Collection on Start using `_syncToCollectionKey` as key or if not specified it uses the gameObject's instance id as key. The value will also be removed from the collection OnDestroy.
---
#### `_syncToCollectionKey`
If this string is not null or white space and if a Collection to sync to is defined, this is the key that will used when adding the Variable to the Collection. If not defined the key defaults to this GameObject's instance id.
---
#### `_syncToList`
If assigned the Variable from the Variable Instancer will be added to the list on Start. The value will also be removed from the list OnDestroy.
---
## `SyncGameObjectToList`
Adds a GameObject to a GameObject Value List on OnEnable and removes it on OnDestroy.
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---
## `FloatValueList`
Value List of type `float`. Inherits from `AtomValueList<float, FloatEvent>`.
---
## `Vector2ValueList`
Value List of type `Vector2`. Inherits from `AtomValueList<Vector2, Vector2Event>`.
---
## `BoolValueList`
Value List of type `bool`. Inherits from `AtomValueList<bool, BoolEvent>`.
---
## `ColorValueList`
Value List of type `Color`. Inherits from `AtomValueList<Color, ColorEvent>`.
---
## `ColliderValueList`
Value List of type `Collider`. Inherits from `AtomValueList<Collider, ColliderEvent>`.
---
## `IntValueList`
Value List of type `int`. Inherits from `AtomValueList<int, IntEvent>`.
---
## `GameObjectValueList`
Value List of type `GameObject`. Inherits from `AtomValueList<GameObject, GameObjectEvent>`.
---
## `Collider2DValueList`
Value List of type `Collider2D`. Inherits from `AtomValueList<Collider2D, Collider2DEvent>`.
---
## `Vector3ValueList`
Value List of type `Vector3`. Inherits from `AtomValueList<Vector3, Vector3Event>`.
---
## `StringValueList`
Value List of type `string`. Inherits from `AtomValueList<string, StringEvent>`.
---
## `SetVector2VariableValue`
Set variable value Action of type `Vector2`. Inherits from `SetVariableValue<Vector2, Vector2Pair, Vector2Variable, Vector2Constant, Vector2Reference, Vector2Event, Vector2PairEvent, Vector2VariableInstancer>`.
---
## `SetColorVariableValue`
Set variable value Action of type `Color`. Inherits from `SetVariableValue<Color, ColorPair, ColorVariable, ColorConstant, ColorReference, ColorEvent, ColorPairEvent, ColorVariableInstancer>`.
---
## `SetCollider2DVariableValue`
Set variable value Action of type `Collider2D`. Inherits from `SetVariableValue<Collider2D, Collider2DPair, Collider2DVariable, Collider2DConstant, Collider2DReference, Collider2DEvent, Collider2DPairEvent, Collider2DVariableInstancer>`.
---
## `SetBoolVariableValue`
Set variable value Action of type `bool`. Inherits from `SetVariableValue<bool, BoolPair, BoolVariable, BoolConstant, BoolReference, BoolEvent, BoolPairEvent, BoolVariableInstancer>`.
---
## `SetFloatVariableValue`
Set variable value Action of type `float`. Inherits from `SetVariableValue<float, FloatPair, FloatVariable, FloatConstant, FloatReference, FloatEvent, FloatPairEvent, FloatVariableInstancer>`.
---
## `SetVector3VariableValue`
Set variable value Action of type `Vector3`. Inherits from `SetVariableValue<Vector3, Vector3Pair, Vector3Variable, Vector3Constant, Vector3Reference, Vector3Event, Vector3PairEvent, Vector3VariableInstancer>`.
---
## `SetGameObjectVariableValue`
Set variable value Action of type `GameObject`. Inherits from `SetVariableValue<GameObject, GameObjectPair, GameObjectVariable, GameObjectConstant, GameObjectReference, GameObjectEvent, GameObjectPairEvent, GameObjectVariableInstancer>`.
---
## `SetStringVariableValue`
Set variable value Action of type `string`. Inherits from `SetVariableValue<string, StringPair, StringVariable, StringConstant, StringReference, StringEvent, StringPairEvent, StringVariableInstancer>`.
---
## `SetIntVariableValue`
Set variable value Action of type `int`. Inherits from `SetVariableValue<int, IntPair, IntVariable, IntConstant, IntReference, IntEvent, IntPairEvent, IntVariableInstancer>`.
---
## `SetColliderVariableValue`
Set variable value Action of type `Collider`. Inherits from `SetVariableValue<Collider, ColliderPair, ColliderVariable, ColliderConstant, ColliderReference, ColliderEvent, ColliderPairEvent, ColliderVariableInstancer>`.
---
## `ClampInt`
An `AtomFunction<int, int>` that clamps the value using a min and a max value and returns it.
### Variables
#### `Min`
The minimum value.
---
#### `Max`
The maximum value.
---
## `ClampFloat`
An `AtomFunction<float, float>` that clamps the value using a min and a max value and returns it.
### Variables
#### `Min`
The minimum value.
---
#### `Max`
The maximum value.
---