unity-atoms/Packages/Mobile/Runtime/References/TouchUserInputReference.cs

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using System;
using UnityAtoms.BaseAtoms;
using UnityAtoms.Mobile;
namespace UnityAtoms.Mobile
{
/// <summary>
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/// Reference of type `TouchUserInput`. Inherits from `EquatableAtomReference&lt;TouchUserInput, TouchUserInputPair, TouchUserInputConstant, TouchUserInputVariable, TouchUserInputEvent, TouchUserInputPairEvent, TouchUserInputTouchUserInputFunction, TouchUserInputVariableInstancer, AtomCollection, AtomList&gt;`.
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/// </summary>
[Serializable]
public sealed class TouchUserInputReference : EquatableAtomReference<
TouchUserInput,
TouchUserInputPair,
TouchUserInputConstant,
TouchUserInputVariable,
TouchUserInputEvent,
TouchUserInputPairEvent,
TouchUserInputTouchUserInputFunction,
TouchUserInputVariableInstancer>, IEquatable<TouchUserInputReference>
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{
public TouchUserInputReference() : base() { }
public TouchUserInputReference(TouchUserInput value) : base(value) { }
public bool Equals(TouchUserInputReference other) { return base.Equals(other); }
}
}