unity-atoms/Examples/Assets/InfinityWaves/Common/Rigidbody2DExtensions.cs

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2020-03-11 16:11:27 -04:00
using UnityEngine;
public static class Rigidbody2DExtensions
{
public static void Move(this Rigidbody2D body, Vector2 input, float speed, float deltaTime)
{
var direction = input.normalized;
var targetVelocity = direction * speed;
body.velocity = Vector2.Lerp(body.velocity, targetVelocity, 10f * deltaTime);
if (direction.magnitude > 0f)
{
float lookAtTargetAngle = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg;
body.transform.rotation = Quaternion.AngleAxis(lookAtTargetAngle, Vector3.forward);
}
}
}