unity-atoms/Packages/FSM/Runtime/FiniteStateMachine/FSMStateListWrapper.cs

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2020-03-11 20:30:25 -04:00
using System;
using UnityAtoms.BaseAtoms;
namespace UnityAtoms.FSM
{
[Serializable]
public class FSMStateListWrapper : AtomListWrapper<FSMState> { }
}