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8 lines
260 B
C#
8 lines
260 B
C#
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using UnityEngine;
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namespace UnityAtoms
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{
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[CreateAssetMenu(menuName = "Unity Atoms/Vector2/Event x 2", fileName = "Vector2Vector2Event", order = CreateAssetMenuUtils.Order.EVENTx2)]
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public class Vector2Vector2Event : GameEvent<Vector2, Vector2> { }
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}
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