unity-atoms/Packages/FSM/Runtime/FiniteStateMachine/FSMStateListWrapper.cs

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using System;
namespace UnityAtoms.FSM
{
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/// <summary>
/// Needed in order to use our custom property drawer for states in the FSM.
/// </summary>
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[Serializable]
public class FSMStateListWrapper : AtomListWrapper<FSMState> { }
}