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using UnityEngine;
namespace UnityAtoms
{
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/// <summary>
/// Constant of type `string`. Inherits from `AtomBaseVariable&lt;string&gt;`.
/// </summary>
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[EditorIcon("atom-icon-teal")]
[CreateAssetMenu(menuName = "Unity Atoms/Constants/String", fileName = "StringConstant")]
public sealed class StringConstant : AtomBaseVariable<string> { }
}