unity-atoms/Packages/FSM/Runtime/FSMTransitionData.cs

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using UnityAtoms.BaseAtoms;
namespace UnityAtoms.FSM
{
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public struct FSMTransitionData
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{
public string FromState { get; set; }
public string ToState { get; set; }
public string Command { get; set; }
public BoolEvent CompleteTransition { get; set; }
}
}