unity-atoms/Packages/Mobile/Runtime/Conditions/TouchUserInputCondition.cs

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using UnityAtoms.Mobile;
namespace UnityAtoms.Mobile
{
/// <summary>
/// Condition of type `TouchUserInput`. Inherits from `AtomCondition&lt;TouchUserInput&gt;`.
/// </summary>
[EditorIcon("atom-icon-teal")]
public abstract class TouchUserInputCondition : AtomCondition<TouchUserInput> { }
}